Take on the role of an intergalactic spaceship transporter as she gets involved in plenty of fun and erotic scenarios while trying to do her job.
Updated: 2018/11/09
Developer/Publisher:
Censorship: No
Version: 0.3.0 Episode 2
OS: Windows, Mac
Language: English
Genre:
Furry, domination, female protagonist, masturbation, oral sex, vaginal sex
Install instructions: :
1- Extract to desired location.
2- Click on “Occupational Hazards.exe” to start playing.
2- Click on “Occupational Hazards.exe” to start playing.
Change-Log:
V0.3.0 Whats new (last changes):
– Built an entirely new movement system with the goal of removing as many unnecessary clicks as possible.
– Removed the minimap in favor of a “travel map” linked to the new movement system.
– Reworked the tutorial to reflect the new movement system.
– Removed the health system as I couldn’t think of anything interesting to do with it.
– Moved the equipment panel to be part of a secondary inventory menu as opposed to taking up part of the art window.
– Reworked the “Phone menu” to display actual numbers in the list and have a detailed profile in a secondary panel.
– Added a second relationship character to the game: Eva – you can find her in the bar after a few days.
– Added a slight variant scene for “working at the farm” to make the text make more sense on repeat viewings.
– Finished the main questline for planet one up to and including installing the short range hyperdrive (but not traveling to planet 2 yet)
– Added the functionality and graphic for the jewelry gained by doing the modeling job during the main quest
– Split the hidden sex scene during the tutorial into 4 parts and added art to it.
– Added the option to load the game from the main menu.
– Added “right click to unequip” function.
– Added “right click to place furniture” function.
– Added a new piece of furniture – A TV, and switched out the trail rations from the tutorial with the TV .
– Some new art has been added.
– Added the ability to replay Carver’s special dates by going to his apartment and putting on the clothing given to you during the date. (swimwear/shibari)
Bugfixes:
– Character descriptions (phone panel) should now update correctly after dates.
– The placeholder background images for Eva and Carver’s apartments should no longer stick around after leaving the apartment.
– After loading a game the “work” text of the food court should no longer reset to “ask for job”
– Saving and loading has been disabled during the tutorial to avoid a couple of really strange bugs.
– The save/load function should now be a little more robust that previous builds.
– It should no longer be possible to get Eva’s phone number multiple times by loading the game.
– Fixed a bug where the hint arrow during the tutorial would not show up properly.
– All of Eva’s dates should now start where the text say they are supposed to.
– The bug where switching between phone numbers was impossible has been fixed.
– Right click + drag should no longer be possible as it would bug out the inventory system.
V0.2.1 Whats new (last changes):
– Fixed a minor bug making the lower half of certain selection-buttons unresponsive.
– Added a “Sleep” function to the houses and changed the previous function to “rest”. Resting advances time by a single step, sleeping always takes you to the next morning.
– The pimp has finally found the perfect alley and will no longer move around. (he is at the street west of the north market)
– Removed a Patreon about “frozen time” in the tutorial since that is no longer relevant with the new time system,
– Moved the furniture shop to the southern market to fit with the tutorial.
– Fixed a bug where the northern market would override the text on the selection buttons if you called Carver while shopping.
– Minor wording changes to the end of the masturbation scenes.
V0.2.0 Whats new (last changes):
– Redesigned UI layout.
– The tutorial has been reworked to reflect the new UI layout, and in general improved
– The time system has been reworked to use a “Morning, Day, Evening, Night” loop instead of going by an actual clock.
– A hospital + pharmacy has been added where you can restore “max health” damage and buy drugs.
– Changed the “HUD” function from a manual toggle to an automatic function whenever a scene image is displayed.
– The inventory and phone tabs now open automatically whenever items or phone numbers are added.
– A couple of new items has been added.
– Carver is now fully implemented as a relationship character.
– The main questline is now started, and you can progress through it a little bit.
– Variant scenes have been written for the “masturbate with vibrator” event.
– The prostitution scenes have been written.
– The pimp had a name change.
– A few pieces of art has been added, most notably for some of the masturbation scenes.
– A bar has been added, this is where you will meet the second relationship character once implemented.
– Added an “ask about rumours” option to the bar.
– And last but not least, a save system has been added, it still requires a lot of testing before I can confidently say it works as intended, but it seems to be performing relatively well so far.
V1.0.2 Whats new (last changes):
– Added a button in the options menu to toggle “high visibility mode” (Currently only affects the planet buttons on the main map)
– Added a second ambient track
– Fixed a couple of typos
– Made downloadable version
V1.0.1 Whats new (last changes):
– Added a button that links directly to the project’s patreon
– Added a way to discover the “unlock gallery” cheat. Since I have no doubt the cheat will be shared once discovered I tried to make it a little challenging to find (shouldn’t be too hard though^^). And as a staring hint: to find the cheat you’re going to have to take a hard look at the event images~
– Added a version number to the bottom right on the main menu
– Built an entirely new movement system with the goal of removing as many unnecessary clicks as possible.
– Removed the minimap in favor of a “travel map” linked to the new movement system.
– Reworked the tutorial to reflect the new movement system.
– Removed the health system as I couldn’t think of anything interesting to do with it.
– Moved the equipment panel to be part of a secondary inventory menu as opposed to taking up part of the art window.
– Reworked the “Phone menu” to display actual numbers in the list and have a detailed profile in a secondary panel.
– Added a second relationship character to the game: Eva – you can find her in the bar after a few days.
– Added a slight variant scene for “working at the farm” to make the text make more sense on repeat viewings.
– Finished the main questline for planet one up to and including installing the short range hyperdrive (but not traveling to planet 2 yet)
– Added the functionality and graphic for the jewelry gained by doing the modeling job during the main quest
– Split the hidden sex scene during the tutorial into 4 parts and added art to it.
– Added the option to load the game from the main menu.
– Added “right click to unequip” function.
– Added “right click to place furniture” function.
– Added a new piece of furniture – A TV, and switched out the trail rations from the tutorial with the TV .
– Some new art has been added.
– Added the ability to replay Carver’s special dates by going to his apartment and putting on the clothing given to you during the date. (swimwear/shibari)
Bugfixes:
– Character descriptions (phone panel) should now update correctly after dates.
– The placeholder background images for Eva and Carver’s apartments should no longer stick around after leaving the apartment.
– After loading a game the “work” text of the food court should no longer reset to “ask for job”
– Saving and loading has been disabled during the tutorial to avoid a couple of really strange bugs.
– The save/load function should now be a little more robust that previous builds.
– It should no longer be possible to get Eva’s phone number multiple times by loading the game.
– Fixed a bug where the hint arrow during the tutorial would not show up properly.
– All of Eva’s dates should now start where the text say they are supposed to.
– The bug where switching between phone numbers was impossible has been fixed.
– Right click + drag should no longer be possible as it would bug out the inventory system.
V0.2.1 Whats new (last changes):
– Fixed a minor bug making the lower half of certain selection-buttons unresponsive.
– Added a “Sleep” function to the houses and changed the previous function to “rest”. Resting advances time by a single step, sleeping always takes you to the next morning.
– The pimp has finally found the perfect alley and will no longer move around. (he is at the street west of the north market)
– Removed a Patreon about “frozen time” in the tutorial since that is no longer relevant with the new time system,
– Moved the furniture shop to the southern market to fit with the tutorial.
– Fixed a bug where the northern market would override the text on the selection buttons if you called Carver while shopping.
– Minor wording changes to the end of the masturbation scenes.
V0.2.0 Whats new (last changes):
– Redesigned UI layout.
– The tutorial has been reworked to reflect the new UI layout, and in general improved
– The time system has been reworked to use a “Morning, Day, Evening, Night” loop instead of going by an actual clock.
– A hospital + pharmacy has been added where you can restore “max health” damage and buy drugs.
– Changed the “HUD” function from a manual toggle to an automatic function whenever a scene image is displayed.
– The inventory and phone tabs now open automatically whenever items or phone numbers are added.
– A couple of new items has been added.
– Carver is now fully implemented as a relationship character.
– The main questline is now started, and you can progress through it a little bit.
– Variant scenes have been written for the “masturbate with vibrator” event.
– The prostitution scenes have been written.
– The pimp had a name change.
– A few pieces of art has been added, most notably for some of the masturbation scenes.
– A bar has been added, this is where you will meet the second relationship character once implemented.
– Added an “ask about rumours” option to the bar.
– And last but not least, a save system has been added, it still requires a lot of testing before I can confidently say it works as intended, but it seems to be performing relatively well so far.
V1.0.2 Whats new (last changes):
– Added a button in the options menu to toggle “high visibility mode” (Currently only affects the planet buttons on the main map)
– Added a second ambient track
– Fixed a couple of typos
– Made downloadable version
V1.0.1 Whats new (last changes):
– Added a button that links directly to the project’s patreon
– Added a way to discover the “unlock gallery” cheat. Since I have no doubt the cheat will be shared once discovered I tried to make it a little challenging to find (shouldn’t be too hard though^^). And as a staring hint: to find the cheat you’re going to have to take a hard look at the event images~
– Added a version number to the bottom right on the main menu
Occupational Hazards: screenshots
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