Crisis Point: Extinction v0.37.1

Version:0.37.1
Completed:No
Demo version:No
Engine:Other
Developer:
Last update: 2019-01-22

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Crisis Point: Extinction v0.37.1

Crisis Point: Extinction is a lewd platformer Metroidvania game in which you play as headstrong military soldier Alicia (pictured above) as she explores a mysterious alien planet.
Set in the not-too-distant future, mankind has finally discovered the secrets to long-distance space travel and, in their haste to explore the stars, are infected with a virus that alters the Y chromosome in developing infants, causing all children to be born female.
As Alicia, you must outwit, outshoot, and outlast the various creatures lurking on and below the planet’s surface as she locates survivors and explores deep caves, ancient ruins, alien jungles, and more, all while searching for a cure to save humanity.​

Last update: 2020-02-03
Released: 2020-01-05
Creator (developer): Anon42 –
Censorship: No
Version: 0.37.1
OS: Windows
Language: English
Genre:

2DCG, 2D game, Side-scroller, Soldier, Erotic adventure, Animated, Breast expansion, All sex, Combat, Female protagonist, Shooter, Sci-fi

Install instructions:

1- Extract to desired location.
2- Click on “Crisis Point Extinction.exe” to start playing.

Whats new (last changes):

v0.37 & v0.37.1
-Fixed a common crash involving slimes and ceiling ramps
-Fixed music not transitioning properly from Catacombs to Deep Soil, or vice versa, from the new save point
-Added a small delay before some enemies become active after entering a room, to give the player time to react if an enemy is right in front of them
-Fixed the small pit near the Flare Shot in the Catacombs being too large for the player to escape if they don’t have the Kilogrip upgrade
-Fixed a bug that caused a softlock if the player touches a Cumshooter enemy while in BE state
-Added in new enemy, Torguis, to the Catacombs (doesn’t have H-scenes yet)
-Create more areas to explore in the Catacombs and Deep Soil
-Finish adding mouse support to all parts of the menu
-Reworked save system to fix the issue where you cannot transfer saves between computers (NOTE: unlike previously expected, this change will NOT invalidate previous saves! Just load your save in, then save the game again, and your save will be automatically updated to the new system)
-Rework some level designs in the Catacombs to allow the player to explore it without Omnidash and Kilogrip abilities, then move Omnidash to further in the game (Omnidash is currently only available at the very end of the demo, and is not saved or loaded to your save file. If you previously got the Omnidash in the previous update, you will NOT have it when loading your save now.)
-Add voice acting for the new NPC from v0.36
-Added/tweaked various visuals, such as reworking dynamic water visuals to both look better and be more optimized
-Fix more bugs and minor issues
v0.35
-Completely reworked the ENTIRE Deep Soil from the ground up, with new puzzles, less annoying level design, and new tileset artwork
-Added 4 new conversations into the Deep Soil
-Finished the Bestiary section of the menus, with descriptions for every enemy that unlock when you capture them (note: doesn’t include Poison Alraune or the bosses yet)
-Implemented Warped Soldier enemy recolors (other recolored enemies coming in the future)
-Added Poison Alraune enemy into the Deep Soil (note: currently has no H-scenes or CG, will get unique scenes added in the future)
-Implemented Warped Scientist and Alraune CG reworks by Kuso
-Added Lurker BE H-scene (climax animation not full, but loop is)
-Fixed numerous bugs and issues (will be listed at the bottom of the post)
-Fixed not being able to cancel out of New Game Difficulty Selection when using a gamepad
-Fixed certain menu issues (especially on the main menu) when Menu Confirm key was bound to Enter
-Dashing while ledge grabbing will no longer always play the default sound, even if the dash attack upgrade that changes the sound is unlocked
-Added the Melee Attack key to the tutorial prompts when the game starts
-Updated graphic for Wire Shot Pillars in the Summit
-Added new audio options for CG voices so that gameplay cutscenes and CGs are different audio types, and split CG voices into Male/Female options
-Charge Shot upgrade text is no longer incorrectly displaying the Rapid Shot text instead
-Increased height of the Alraune’s hitbox, so bullets won’t miss her if they touch her face anymore
-Fixed softlock in Summit where the player can jump over the pit containing the Wire Shot, and end up in a spot where they need Wire Shot to get out but haven’t obtained it
-Redesigned the Warped Sentry’s shield to have better visual interest, to prepare for better recolors
-Updated facial animations for both Alicia and the Warped Soldier in the Warped Soldier H-scenes, both normal and BE
-Fixed bug where the player could push the first Warped Soldier enemy encountered in the camp by using the Melee attack, which could cause the following cutscene to act strangely
-Raised volume of Skill Unlock sound effect
-Fixed bug where gamepad couldn’t skip the disclaimer and gamepad text when the game is started
v0.33

-Finished The Great Rework™
-Completed tiling the Summit area, including minor level redesigns and proper animation for flowing tar
-Added in-game sprite H-scene gallery, similar to the current standalone gallery
-Added Boss H-scenes to the CG list ingame so you can view them without dying to that boss
-Added death animations for more enemies (all pre-Deep Soil enemies now have death animations)
-Added intro 18+ and gamepad disclaimers, and improved intro text crawl sequence
-Added toggleable in-game tutorials explaining basic controls and functions at various points of the game
-Added warp animation effect to enemies when they’re captured and warped back to base, and when Alicia warps between areas
-Screen shake effect added to various things (such as the Force Shot exploding)
-Tentacle CG replaced by a new CG drawn by our new artist, Kuso
-New dynamic music added to Summit and Caves that changes based on where in the area you are
-Added a few more environmental dialogues to the beginning of the game, before Alicia meets anybody else on the planet
-Tripled the number of sex moans Alicia has for each sprite H-scene, for more audio variety and less repetition
-Added more secret rooms
-Completely reworked the starting rooms with new artwork
-Re-coded background parallax drawing code to be far more efficient, should lead to performance gains for anyone who had lag before
-Stagger animations for all enemies that can stagger were finished and fully detailed
-More small unique animations for certain cutscenes were added
-The human base camp, where you meet Rodriguez, has been given a number of new visual elements to make it appear more base-like, including some that get destroyed after the first boss attacks camp
-Fixed a metric buttton of glitches, both major and minor (see the end of the post for details)
-Alicia’s arm no longer disconnects from her body when you aim directly up while in the run-to-stand transition animation
-Text in the Boss 2 H-scene is no longer double sized
-Fixed an EXTREMELY rare glitch where Alicia could get permanently locked in her sliding animation if a slide was performed in a very specific position and time
-Fixed a bug where player could keep debug mode active into a new game
-Fixed a softlock where interacting with a save point in the middle of a dash, then warping to a new location, would make Alicia unable to move when the warp finished
-Added a beam wall in the room leading to the Deep Soil where you have to use Dash to progress in the hopes of making it clearer how to proceed
-Fixed a few optional rooms in the late Deep Soil being impossible to traverse with current powerups
-Implemented a possible fix for strong computers having their FPS capped at ~50 instead of 60 in rare cases
-Fixed a softlock bug when you use the Wire Shot just before transitioning into a new room, leading to Alicia being permanently stuck in the Wire Shot animation unless an enemy knocks her out of it
-Fixed a bug that caused erratic movement when you dashed into a wall while also touching a ghost platform
-Fixed a bug where sliding on a platform that’s rising upward, and being pushed upward into a ceiling while sliding, would cause Alicia to get stuck in the ceiling with no way out
-Fixed an issue where the Warped Soldier BE H-scene looped itself infinitely until you manually cancel it
-Player no longer continues running after interacting with the letter at the end of the game, if they were holding left or right when interacting with it
-Sound effect added to crumble floors when they break
-Fixed a bug where dashing into a tight spot where a Ghost Platform was below you and a solid ceiling was above you would lead to Alicia getting stuck in the ceiling
-Status menu has been reworked to allow standard movement keys to go between the three sections, rather than using an extra button to switch between tabs
-Force Shot and Melee attacks should now be capable of damaging Boss 3
-Environmental conversations should no longer continue playing when the game is paused if the player pauses at the same frame a conversation starts
-Fixed a small amount of incorrect text in some CG scenes
-Fixed “automated sex scenes” option not saving and loading properly
-Fixed a softlock bug in the Catacombs where leaving the room with the Cursed Orb before destroying the Cursed Orb made it disappear without removing the curse, disabling progression
-Reworked boss fight H-scenes to use the same code as other H-scenes, giving them consistent audio and length with the rest of the game’s H-scenes
-Reduced volume of looping Laser Wall sound and fixed a bug where their volume was not changing with global sound effect volume setting
-Fixed an issue where tar rain would briefly appear when the player boots up the game and loads into a Summit area after having already killed boss 2
-Boss H-scenes are now affected by the “Automated H-scenes” option, and the player can control boss H-scenes as well
-Background in the Boss 3 H-scene has been updated
-New jingles added for collecting certain powerups, and jingle volume reduced around the board to be more in line with the rest of the game
-Boom Shot primary chip damage raised from 4 to 6
-Walking into a room transition, then immediately dashing in the opposite direction, no longer leads to getting behind room transition blocks
-Fixed glitch where you were able to switch between solo/duo and BE/non-BE H-scenes in gameplay
-Dashing under a platform that was right above water no longer leads to Alicia getting stuck
-Boss H-scene rooms now load their darkness and lighting values properly
-Moved Electro Shot bullet chip to a new, much more secret location
-Fixed a minor memory leak that happened every time the game was paused
-Slightly optimized code for Force Shot charge particle effects
-Implemented volume change on blaster weapons where, when shooting frequently, the volume will dim after a few shots until the player doesn’t shoot for a few moments, to make the sound less annoying in extended fights (also lowered the max volume of the blaster slightly)
-Screen shake added to Force Shot explosions, enemy death, and a cutscene
-Melee weapon attacks can no longer open security doors (changed because it made it possible to skip obtaining the gun at the start of the game)
-Minor lighting engine behavior added so that the lighting level gradually lowers as the player falls from the Summit to the Catacombs
-Made it so the sound that plays when changing volume levels in the Audio/Video menu changes its volume based on the volume of the setting you’re changing
-Icons meant to signal interactions have been changed to display the appropriate keybind rather than a generic up arrow
-Environmental Dialogue text is no longer zoomed when an H-scene starts during a conversation, which made it either go fullly offscreen or only show a small bit of the conversation text
-Destructible blocks should no longer occasionally stop a bullet from destroying them as if they were a normal wall
-The map should no longer glitch out when the window size is changed or fullscreen is toggled in the menu
-Fixed some unintended collision behavior with the Laser Shot
-Game can no longer be softlocked by enemies in an H-scene dying from fire damage
-Changed CG list to only display currently unlockable CGs, to make it clear when the player has found all current CGs
-Pressing Shift no longer causes duplicate text to appear when typing in map notes
-Crumble blocks no longer disappear visually if the player pauses and unpauses while in a room with them
-Stepping over save points now refills your Force Shot ammo (but not Overcharge)
-Laser Shot can no longer hit enemies through walls
-Cutscenes now cancel environmental dialogues, which previously led to overlapping voice clips
-FINALLY FIXED BOSS 2 CRASH
-Colour of the Alraune’s cum is now consistently slightly green in all scenes
-Lowering yourself to the ground during a Wire Ride no longer causes Alicia’s animations to bug out until you do something to reset her state
-Fixed more issues involving Ledge Grab, should be functionally stable now
-Fixed an issue where Alicia could stand up while crouching under low ceilings, but only under certain types of blocks
-Fixed a missing wall in the entry area of the Summit that allowed players with the debug double jump to get out of bounds
-Fixed some issues with certain Skill Points and Health Packs disappearing even if you hadn’t collected them

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Crisis Point: Extinction

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Game rating: 5 52

Crisis Point: Extinction: screenshots

Crisis Point: Extinction screenshot 0Crisis Point: Extinction screenshot 1

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