v0.3 – “Fight Back”
With this update, we’ve added two more weeks to the time spent at ‘Little Toscana’, making it a full month spent there now. We’ve pushed the main story further again as Noemi’s counterattack is set in motion, as well as opened up the Kriem and Brad/True Love story arcs with a scene a piece. Noe gets her even more Downtime fun, including accompanying Brad during his regular poker night and secretly binging on TV shows behind his back too. Finally, this build contains the second demo version of the Restaurant Management gameplay, now with many more outcomes, a new Promote activity, Reputation system and Proactive tasks too!
– Technical information
⦁ Version: 0.3 (‘Fight Back!’ Release)
⦁ Weight: 576 MB
⦁ Weight Packed: 243 MB
– Content
⦁ 5 Full Scenes (for 15 Total).
⦁ 46 New Scene Rendered CGs (for 190 Total)
⦁ 18 New Gameplay Rendered CGs (for 27 Total)
– 14 New Restaurant Management Outcome CGs
– 4 New Day Off Activity CGs
⦁ Added 16 new days to the playable game time (now up until the end of Day 29)
⦁ New Downtime Activities: Poker and TV Binge Watching.
– Features
⦁ Expanded Day Off / Downtime Activities System, completing the game loop with stress-busting repeatable scenes for Noe, and even ways to make money while off work..
⦁ Continuation of the Main Story arc and introduction of the Kriem and Brad/True Love arcs.
⦁ Expanded playable beta test of the new Restaurant Management gameplay. Added the Reputation System, the ability to Proactively take on tasks in high risk, high reward outcomes, the new Promote activity to make or break that Reputation for either Little Toscana or Salvatore’s Deli, and finally, the base needed for Sal’s Influence system that is coming soon.
– Community Feedback
⦁ Thanks to Art we’ve been able to fix and test our Mac build versions. Alright! They are back and good to go, saving included! Also thanks to him, we’ve fixed a UI bug involving the Save Slots. Double High Five!
⦁ Some people have taken issue with e Typewriter effect on the text. The effect has always been able to turn off via the ‘T’ key (check the included controls txt beside the .exe for details like that). We’ve improved it now that the toggle setting is held across all scenes in the session rather than needing to be toggled each time. Thanks to multiple people for this!
– Known Issues
⦁ We overcame the issue that forced new saves to be needed in v0.2, by which we mean we didn’t have to do anything affecting them this version. Saves for v0.2 should be fine, but people jumping in with saves from v0.1a or v0.1b are highly recommended to start from the beginning. That especially goes for Mac players who didn’t get a v0.2 at all due to save system issues (see above, it’s fixed now). Players using a fresh save from the recent v0.1 Redeux should also be fine to use their saves.
⦁ A minor inconvenience, Brad’s opening scene only plays to those who have chosen to think about him in the first game decision! This is due to it being linked to the Romance stat, but the stat building system is still in progress. For those who chose the other option, this scene will pop later once you get a point in Romance, but for this version it’s a special reward for those who choose love of pervs early on. Thanks for understanding!
v0.2
– Technical information
⦁ Version: 0.2 (‘Things Can Only Get Better’ Release)
⦁ Weight: 511 MB
⦁ Weight Packed: 199 MB
– Content
⦁ 5 Full Scenes (for 10 Total).
⦁ 58 New Scene Rendered CGs (for 144 Total)
⦁ 9 New Gameplay Rendered CGs
⦁ Added 6 new days to the playable game time (now up until the end of Day 13)
⦁ New Downtime Activities: Yoga and Park Walking.
⦁ 2 New Permanent Outfits for Noe: Simple Gym Gear and Everyday Nightwear, 1 New Permanent Outfit for Kriem: ‘Little Toscana’ Uniform.
– Features
⦁ Enhanced Gameplay Loop, now with initial Day Off / Downtime Activities System.
⦁ Continuation of the Main Story arc and introduction of the Sal, Asana and Damon arcs.
⦁ First playable beta test (“Bare Bones version”) of the new Restaurant Management gameplay, a new system of daily job-based activities for the ‘Little Toscana’ staff. Added Kriem as a controllable / directable character during management segments.
– Bug Fixes
⦁ The daily Management game play menu has been reworked to clean up some character displays. We also fixed the issue with switching back to Noe locking Kriem into Day off activity, which shouldn’t happen anymore. Thanks to Art for reporting!
– Known Issues
⦁ Thanks to the new gameplay system, new variables had to be made and used to control the game loop. As such, old saves from v0.1 are unlikely to work correctly going forwards. We strongly recommend starting a new game, and we apologize for the necessary but still inconvenient issue. Thanks for understanding!
⦁ Issues with File Protection on Mac OS means that save files are not being created, which means the game can’t be saved. We are investigating the issue, but for now Mac builds will be postponed until fixed. Thanks again to Art for reporting and in helping playtest fixes!
So that’s it! We hope you enjoy another taste of Noemi, as her struggles are coming back up soon. But first, some more Nat before the week is over! Until we see them both…
v0.1b2
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