v0.81Fixed the skipable error appearing during boss combats.
v0.8
Content
Story and scenesStoryline progression, two new scenes (one normal and one animated)
New Dungeon: Cultist Hideout During the gameplay progression the access to the new dungeon will unlock. It contains new enemy types new items and new challenges to overcome.
Note: You may notice that above level 5 and in the Cultist Hideout you won’t be able to use the Legendary weapon, Banhammer. This is intentional.
As the story of the game continues to progress, these areas are going to be opened up as well for the quick progression but as for now, we would like to encourage everyone to face the new dungeon in a standard way.
GameplayLevel cap increased to 8.
New feature: Combat talents Upon reaching level 4 and each new level afterwards, players will be granted a talent point on level gain. These points can be spent at the Mysterious Guy during nighttime.
Talents are unique abilities enriching the already existing combat skills, potentially adding a new edge to the combat system.
Note: If your old save contains a character who already passed level 4, you should receive the appropriate number of talent points during the save file update to the latest version.
v0.7
Content
Story and scenesStoryline progression, one new story scene.
New map area: Featherstone Castle
The Castle is now accessible and part of the main story progression. It contains several new places to explore.
Corruption statusCorruption status is now displayed in the UI. New portrait and chat options are available for the affected persons.
Gameplay
New feature: Events
Events are now appearing in Medium and Hard level dungeons and will be the part of the future dungeons as well. These special encounters can provide various bonuses if you can find a way to solve their secrets.
Currently there are two different type of event, one for each dungeon type.
XP and gold yield increasedKilling an enemy now provides increased XP and gold in order to ease the steep leveling curve at the early levels.
v0.61
BugsFixed the bug which caused an error when you speak with the Headmistress.
Content
Hall of MysteriesNew dialogue option for Vivianna: Hall of Mysteries.
Unlock Hall of Mysteries on the map. Once you are there, you can apply various adjustments in order to quickly bypass the RPG combat challenges of the game.
v0.6
Content
Story and scenesStoryline progression, one new story and one optional scene.
New Dungeon BossSecond dungeon boss, Lysh the Fallen can be unlocked during the story progression.
The fight offer three different challenge mode: Normal, Elite and Champion.
Normal difficulty is required for the story progression. Elite and Champion difficulties offer various additional rewards.
Merchant inventoryThe amount of gold available for each merchant uses a new logic from now on:
If by the end of the day the merchant’s purse is equal or below the 10% of its original size (so for example 50 in case it was 500 originally) then the merchant will return with a 500 gold larger purse in the next day (1000 in this example)
This is a cumulative bonus, so if by the end of the next day the purse will be 10% or below again (100 gold) then the following day it will grow with an additional 500 gold (1500) up till the maximum which is 2000 gold at the moment.
If by the end of any day the merchant’s purse will stay above 10% then the bonus will diminish with 500 gold per day, down to the minimum (500 gold).
We found that this logic is the closest to a realistic approach where the merchants dynamically adapt to the actual demand of the player character.
Gameplay
LevelingLevel cap is increased to 6.
Abilities
New feature: BarrierBarrier is an invisible shield which can absorb x amount of damage before dissipating. In addition, while the barrier is active the recipient is protected from all negative effects, such as dots or debuffs.
v0.51Small dot release with minor fixes:
– Fixed the glitch where elite boss kills triggered the champion reward.
– Fixed bug when fleeing from the champion boss fight triggered the reward incorrectly.
– Minor text corrections.
v0.5
Content
Story and scenesStoryline progression, one new story and one optional scene.
New feature – Dungeon BossesDuring the content progression this option will unlock. You can now fight the first dungeon boss, the orc chieftain Zmunda.
Bossfights offer three different challenge mode: Normal, Elite and Champion.
Normal difficulty is required for the story progression. Elite and Champion difficulties offer various additional rewards.
Be warned though, Elite and especially Champion bosses are not for the faint hearted! You’ll probably need top notch gear and experience level in order to stand a chance in those fights.
Reset skillpointsThe Mysterious Guy at night now let you redistribute your skillpoints for a whooping price of 500 gold.
Legacy savesIn order to avoid various consistency errors on update, loading a legacy save file now transports you to Vivianna’s hut.
Gameplay
LevelingLevel cap increased to 5.
AbilitiesThe percentage values on the Rage ability have grown increasingly powerful and eventually gamebreaking so we’ve decided to change them to a flat +10 HP, +2 Damage increase. In the future we plan to introduce additional Rage abilities to provide more variety for different game styles.
SkillsDecapacitate (slashing weapons special attack): damage increased to 130% from 100%
Slice (piercing weapons basic attack): damage increased to 100% from 80%
Deep Cut (piercing weapons special attack): damage decreased to 80% from 100%, AP cost reduced to 3 from 4, no cooldown.
ConsumablesRejuvenation potion is now restricted to one use per turn.
V.0.4
New scene (day)
A new skill based daily scene added.
Inventory tutorial
For new players an additional tutorial added for the inventory and equipment management.
Skills are now cap at 100
Tooltip for scenes
Skill requirements to unlock the full scene is now displayed for each skill based scene.
Monster info
A compendium with the current monster types and their short description is available at our Patreon page.