First of all, thank you. The support that has come in has really lifted up my spirits.
I have just fulld scoping the content for the 2nd Chapter. I will doing it in 4 parts. Once each of the parts are fulld, I will release a preview build.
Be warned that there are minor spoilers ahead.
Part 1
XP and Skill System and archetype selection – I have identified 12 skills across 3 attributes (Physical, Mental, and Social). Conversations and activities will yield XP and XP can spent to develop your skills. There will now be skill checks in the game and the game will play differently based on whether you pass or fail.For example, the meeting with Milena can go really bad for you if you don’t have adequate Persuasion skill. Taking this kind of approach then means that there will be several ways in which a player can accomplish the end goals which in turn means, if you fail in one way, there will always be another.Inventory System – There will be an inventory system. Mostly for equipping clothes but there will also be business documents, magazines, photographs, tools, and the occasional dildo. Clothes will come with their own bonuses and penalties. A formal suit may give +1 to Assertiveness and -1 to Allure while a Floral Skirt may do the reverse.Retrospective updates to Chapter 1 to support the story and implement the skill system – There are always going to be retrospective updates to already released content as I keep developing the story. While I have the overall plot written down, the story is at a very low resolution. As I develop the story and characters, I will be updating the fulld chapters with additional content wherever necessary.Bug fixes from earlier release – Some minor fixes from the previous release that my lazy ass has procrastinated until now.Part 2
Marketer job path – This is the current job path that is available in the game. As mentioned above, your skill system might have an impact on whether or not you will run a successful meeting with Milena. If you don’t, you will get fired from the job (and have other job opportunities). If you succeed, you will work on her project and other new projects and get to experience life as a young woman in the corporate workplace with all its merits and demerits.Thought System – One of the best features of Disco Elysium is the Thought Cabinet. Basically, it means you spend XP on internalising a thought and get some rewards and sometimes even penalties. Let’s say “Pink and Pinker” is a thought. Internalising this could give +2 to the Allure skill, and -3 to Analysis skill, and +1 to Deviance skill, and unlock ditzy dialogue options.Part 3
Salesperson job path – One alternative job the PC could take if they get fired is the salesperson job. After all, their friend Colby owns a used-car dealership business and they have a background in sales. Perhaps, a pretty face in a pencil skirt is all that business needs to grow.Additional places in the city – A proper city must have malls, nightclubs, gyms, parks, beaches, hospitals, zoos, red light district and whatever the plot needs. I want this game to be “open world” not for the sake of wanting an open world but because I want the game to emulate the “(fetishised?) female experience” and for this I need to put the PC in a variety of social contexts. But be rest assured, your PC won’t be able to wake up in the morning and become a streetwalking whore by the end of the day. The skill system will ensure that your descent into corruption and sluthood will be gradual (and believable?).Thanks again for the support. Know that you are awesome and have a nice day.
Max