The Claim v0.6.1

Version:0.6.1
Completed:No
Demo version:No
Engine:Other
Developer:
Last update: 2021-01-27

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The Claim poster

The Claim is published on xGames as a part of our best adult games list. Free access to this game is available with just a few clicks. All new games are delivered to you is always here.

In “The Claim”, a young man takes on a summer job watching over a home. This turns out to be a less ordinary experience than he was expecting. He may choose to prove he is worthy of an astounding inheritance, but it won’t be easy. Fortunately, he will get some help along the way.​

Last update: 2021-01-27
Released: 2020-11-27
Creator (developer): yeomanR
Censored: no
Version: 0.6.1
OS: Windows
Language: English
Genre:

male protagonist, sissification, text based, transformation

Install instructions:

1. Extract and run.

Whats new (last changes):

V0.6.1: Tiny bugfixes
Bugs/Accessibility:
* Fix shower error with makeup removal
* Fix transcription bug – Move sports bra to go back to bra slot, not underwear
* Fix transcription bug – Re-enable missing athletic shoes in item generator
* Prevent availability of outfit assessments until after player has visited inner chamber for first time.
* Refine player avatar transitions to appear slightly more quickly, but still at a reduced pace.
V0.6.0: The self-aware wardrobe update (Minor, mostly quality of life improvements)
️Worldbuilding:
* N/A
Story+Continuity:
* Add alternate messages for drone and warehouse work + automatic outfit switch text.
* Cover Chest soreness as a health topic for the computer
* Shift facial drift to be hormonally induced each day, not merely a consequence of on time.
* Add simple first-time wear message for babydoll outfit
UX Refinement:
* Provide a Mirror in basement
* Provide expanded hover images for clothing
* Provide declarative explanation model for why an outfit was or wasn’t accepted + Expose as dialog from mirror UI
* Auto switching to Exercise Outfit if available
* Set up auto-switching of Work and Sleep Outfits, if available.
* Label clothes by supported Activity with emoji & tooltips.
Bugs/Accessibility:
* Stockings @ Covert – Populate for missing stockings item 41
* Refine message for chest sensitivity
* Fix up scaling of wedge shoes
* Apply Item sorting by ID not name in stores and wardrobe
Internals:
* Major code housekeeping! Clean up of dead variables. Consolidate logic into appropriate modules. Kill off dead-end classes.
* Create metadata for clothing categories in internal Model to describe uses of clothes
* Generalize outfit recognition filters for casual, sleep, work, fitness, etc.
V0.5.0 Misc Minor Expansion:
Worldbuilding
Provide initial HR onboarding for drone operation.Fill in more context abt Maristech departments.Introduce Player to Marissa’s dollsuit after first day on drone opsStory+Continuity:
Add blouses at OlddorfAdd Turtleneck tops at OlddorfAdd hoisery at Covert NatashaAdd boyshorts & briefs at C.N.Add Babydoll nightwear at Covert NatashaProvide first example of bodily state indicators on status screen (Chest)Populate initial stock of heels & wedges at ShoeboxxRefine dildo use text for repeat useBugs/Accessibility:
Fix verbiage for tendril to be specifc underwear agnosticProvide explanations for blocked sleepFactor mirror to be usable from GymFix exhaustion threshold to retain motivator “benefits”Warn about socks at door.v0.4.0 World building update:
* Add womens formal wear store at mall + populate Outfits
* Define Covert Natasha storefront
* Add Yoga exercises
* Add lore around Maristech domestic services
* Add Department of Humanity registration interview for “drone operator” license
Story+Continuity:
* Expose work skill levels from status screen
* Generalize exercise model. Track for cardio and flexibility stats.
* Provide “motivator-plug” for improved fitness endurance and gains.
* Increase chest sensitivity in presence of min hormone threshold. Bra no longer optional.
* Warn about shaving + Provide shave action from Mirror
* Provide new image for showering at day 10
* Block ambiguous outfits at front door of house
* Continuity – Introduce male name to sue at beginning
* Add positive feedback from Sue to female PC when player has been exercising today.
* increase player endurance with motivator plug active
* Add bra-requirement from increased hormone induced sensitivity.
* Track initial body attributes for weight, height and waist from status screen. Adjust daily based on fitness status.
* Wire up work model to wrap up warehouse job
* Give initial variable feedback at work & Gym
* Add conversations with computer and experience with Sue wrt “relief”
* Add arousal tracking for main character
* Add work productivity penalty and reduced capacity for exercise due to poor sleep
Simplification:
* Allow player to shower and launder from Mirror
Bugs/Accessibility:
* Provide click-zoom view for currently worn clothing & portraits
v0.3.1 – Newly reported bug fixes and Clothing experience improvement
Simplification:
* From the closet, provide the player with feedback about the outfit’s effectiveness (after the player has reached the inner chamber)
* Allow quick toggling makeup from the Mirror, once the player has reached Inner Chamber
Bugs/Accessibility:
* Reject outfits as non feminine if there is no head accessory/wig (for now)
* Block library cleaning, until player has dropped off their luggage
v0.3.0 – Story Expansion + Quality of Life improvements (Less clicking!)
Simplification:
*Add shortcuts to bypass multi-hop paths between major locations (Grand Hallway, Bedroom, Inner Chamber, Strip Mall, Central Mall)
*Auto-Clean clothes when showering.
Story+ Continuity:
*Enforce non-removability of special clothing
*Implement the “Consequences” of Day 6
*Allow sleeping in the pod in day 7+
*Allow repeated visits to elliptical + work
*Block sleeping for mandatory “today” tasks
*Add Mall dialogue for added confidence on second visit.
*Block purchase of specialized clothing until player reaches a higher level of clothing tolerance (Racy clothing tiers/styles to follow a similar model)
*Treat swimwear as first example of “contextual” clothing
*Force extreme path of day 6 as the canon path for now, to allow for player to reach Open world phase of clothing tolerance 2. (Support of the more “reasonable” branches will come in time)
Bugs/Accessibility:
*Fix broken day 1 reference to main character image references
*Require task for shaving, before player can successfully learn.
*Add $ prefix on prices
*Expand status page to cover clothing tolerance
v0.2a.1 – Story expansion + Minor bug fixes (May have minor save compatability issues)
Story:
*Provide player character with their first “trainee job+daily income” at Maristech.
*Add Exercise room + initial exercise mechanic with repeatable Elliptical Exercise.
*Allow character to sleep after work and/or exercise after 7th day. (Purely mechanical, no story from there yet)
*Add first “experiences” in the pod for day 6.
Worldbuilding+ Continuity:
*Provide high level background about what Maristech does
*Add HR Rep and Warehouse supervisor characters
*Provide basement bathroom+ Shower
Internals:
*Make more subtle transitions of player portraits
Bugs/Accessibility:
*Stabilize for robin hood movie task order
*Fix for known occurrences of hard coded player character name use
*Fix for know file path issues
*Mirror – Tweak introductory experience slightly, to make use more obvious.
*Mirror – Fix for removing multi-slot clothing in all slots when putting on other clothing.
0.2a.0 – A significant internal update and preview of what is changing. (Multiple bugs were reported in early evaluation, best to wait a couple days for 0.2a.1 update to cover fixes from early testing.)

Note: Task tracking support and major refactorings break compat with savegames format of earlier versions.
Early Bugs:
Linux/Mac os script loading is busted due to a case sensitive name issue on scripts/Version.js.
UX Refinements:
*Clean up presentation of store inventory
*Move Mirror to Player’s room
*Add Task Tracker page + Integrate tasks in with existing experiences
*Provide red overlay for outfit items which are now removed.
Story: (No big story/experience additions yet- adding capabilities & cleaning tech side first)
*Add context about globe during dusting
*Require cleaning of theater + library on day 1
Internals:
*Break up css to Sass
*Split code usages from twee
*Separate codefiles for maintainability
*Enable modular loading of scripts.
*fix image paths for dialogue
*Provide interface for sugarcube variable usage.
*Factor common player logic to shared functions
*Start validating save games for compatability.
Worldbuilding:
*Populate store inventory at sporting goods
Bugs/Accessibility:
*Fix Reddit link which broke flow
*add html based Prompt + Stabilize Prompt for keyboard input
0.2.2 – (Streamlining the clothes experience)
(This version jump may contain inconsistencies from old saves, such as no saved outfits with new wardrobe model. No known game breaking issues. )
* No New Scenes, yet.
* Supplemental case Sensitivity fix for character images – Moved usages of profile images to strictly use lower case
* Upgraded clothing system to support creation, update, rename and deletion of named outfits with previews.
* Changed individual clothing change mechanism to only provide messages on first wearing of new clothes, and to only provide player Patreonary on first occurrence.
* Normalized location images towards ~600px width
* Cleaned up Inner Door logic to better handle wardrobe issues.
* Updated jogging cliffhanger message.
* Updated tests to handle Mirror-clothing system overhaul.
0.2.1- Key bugfixes
* Fixed bug where clean house wasn’t triggering tiredness, and player could never sleep. Moved the day 4 “Clean House” action from the left side bar UI to occur in the Grand Hallway. Re-Tested flows to make sure the player can (watch movie, clean and sleep) or (clean, watch movie and sleep).
* Standardize image paths to all use lower-casing, to hopefully resolve any broken images arising from case sensitive handling.
* Updated developer notes section to provide link to actual forum page for feedback.
* Make init stage more strict + suppress presentation of in-game details on Left-bar, when viewing the Developer notes which is “out of game”. (Fixes left pane errors when viewing dev notes)
* Defined Version Log page.
V0.2.0 – Initial public preview rollout.

Developer Notes:

What’s on the horizon?
Preparations for the player’s summer “internship” with MarisSpook. (Clothing)Long term training/Preparations for player to use advanced Drone interface (Ballet + Waist training)Detailing of drone work and exercises for more variety.Planning of first endgame scenariosFeedback:My time is woefully limited, I can use some wisdom from the crowd to help me prioritize where improvements would be the most helpful. Bug reports in particular are much appreciated, especially where they are specific and reproducible descriptions of previously unknown problems.

The Claim

PC, Mac, Linux
Game rating: 5 66

The Claim: screenshots

The Claim screenshot 0

Enter an virtual world of meetings with your secret wishes. Free download from MEGA or other file hostings, unzip, easy install in a couple of minutes and play this interactive game.

Be a good man and take what you want. It will be you next second life, there will be a lot of interesting persons that you’re totally gonna like.​ Will you find love and happiness? Will you be a good hero? Will you abuse your power and authority? Start now!


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