This set shortly after the events of the Lab Rats 1, but will not require any knowledge of it to enjoy. The game will focus on corrupting your female employees as you build your pharmaceutical empire. The game will feature procedurally generated girls, a detailed clothing and outfit system, and a complex sex system.
Last update: : 2019-01-08
Released: : 2019-01-08
Creator (developer): :
Censorship: No
Version: 0.12.1
OS: Windows, Linux, MacOS, Android
Language: English
Prequel:
Genre:
3dcg, male protagonist, group sex, mind control, teasing, vaginal sex, anal sex, cosplay
Install instructions: :
1- Extract to desired location.
2- Click on “executable_name.exe” to start playing.
Change-Log:
: 0.12.1
*CHANGES AND ADDITIONS*
* Wardrobes are now imported from .xml files stored in the /wardrobes folder.
* Exported outfits are now placed in the Exported_Outfits.xml file in the /wardrobes folder.
* Character last name is now entered on the character creation screen.
* Created unique “Lily” personality type.
* Created unique “Mom” personality type.
* Added Mom’s Bedroom and Lily’s Bedroom locations.
* Added tabboo modifier to sluttiness when trying to seduce someone related to you.
* Rewrote game introduction to include new family members.
* Removed personal funds from the game. The business bank account now also acts as the players reserve of cash for all purposes.
* Added position specific orgasm descriptions.
* Rerendered tube top clothing item to reduce clipping (more work still needed).
* Added Summer Dress clothing item.
* Added Wide Lace Choker clothing item.
* Added new Mom specific crisis.
* Added several new Lily specific events which come up several days after the game has started.
* Characters now have internal schedules that they will try and follow. Currently this duplicates previous work-home schedule with the exception of your family, who go home earlier.
* Added new facial design.
* Added Patron rewards, including new outfits and a new predefined character.
* Added “Ahegao” sex goal: give the same girl multiple orgasms in a row, in a single session.
: 0.11.1
*CHANGES AND ADDITIONS*
* Major additions to “against_wall” sex position descriptions.
* Major additions to “blowjob” sex position descriptions.
* Major additions to “deepthroat” sex position descriptions.
* Major additions to “doggy” sex position descriptions.
* Major additions to “kissing” sex position descriptions.
* Major additions to “missionary” sex position descriptions.
* Major additions to “piledriver” sex position descriptions.
* Added tubetop clothing item.
* Added vest clothing item.
* Added eyelid shadow makeup item.
* Added full eyeshadow makeup item.
* Added lipstick makeup item.
* Added blush makeup item.
* Added large “workplace flirting” crisis with several tiers and multiple branching paths.
* Girls arousal gain from a position that she does not think is slutty when she is highly aroused is halved.
* Rebalanced sex position arousal gains to be more uniform in the time it takes for someone to climax.
* Added kissing facial modifier and implimented it in the kissing scene.
* Deepthroat scene now makes use of blowjob facial modifier.
* Outfit manager now has text readout of RGB values
* Outfit manager now allows direct text input to set RGB values
*BUG FIXES*
* Fixed bug in AC stripping crisis.
* Fixed bug in workplace flirting crisis.
* Fixed improper logging event in broken AC stripping crisis.
* Fixed typo in “conservative outfit” opinion.
* Fixed character not reassuming sex position after having clothign stripped off.
* Fixed facial design not being used despite art assets existing.
* Fixed uniform violation crisis triggering while player was not at work.
: v0.9.1a
As always, a changelog (v0.8.1 to v0.9.1):
*CHANGES AND NEW ADDITIONS*
* Added improved internal support for characters stripping off clothing.
* Reworked strip branch of broken AC crisis. Girls can now strip down furthur, and you may watch multiple girls strip.
* Added new catfight crisis.
* Added two new hairstlyes: side-shaved short hair and short messy hair.
* Added new investent opportunity crisis.
* Added two new stat goals: employe count over X and bank account over X dollars.
* Added two new work skill goals: Personally Generate X supply and Add X number of uniform options.
* Added two new sex skill goals: Increase core sluttiness by X and cum inside X different girls.
* Refactored internal image drawing code for characters/outfits. No obvious effect but future changes will be easier to impliment.
* Refactored internal lookup method for clothing and body images. Should result in large performance increase across all platforms.
* Corrected opacity across all clothing items. Clothing should no longer be transparent unless it was suppose to be.
* Corrected brightness and contrast of many clothing items. Colouring should be more consistent across all items.
* Corrected brightness and contrast of hair colours. Colouring should be more consistent across all hair.
* Added new idle standing position.
* Characters now have 4 idle poses to choose from when they are randomly created instead of 2.
* Stamina is now considered a sex skill and can be improved like one.
* Stats, work skills, and sex skills are now capped at 4 during character creation.
* Stats, work skills, and sex skills are now capped during play. No stat/skill can be higher than 8.
* Added wait button available at all times, which is repalced by a “Sleep” button at the end of the day.
* Characters now use their default idle pose in the interview screen instead of all using the same pose.
* The size of your business is now capped, starting at 5. This cap can be raised with new business policies.
* Added six new status effects for use in future serum traits. Internal support provided for two more in the future.
* Added six new serum traits.
* Modified most existing serum traits. Serum production tiers no longer restrict what traits you can research from that tier.
* Office flirting crisis now makes use of walking away and back peek poses.
* Added garter belt and fishnets.
* Added lacy one piece underwear.
* Added one piece lingerie.
* Added initial kissing pose.
*BUG FIXES*
* Removed incorrect deepcopy in AC crisis that might have been causing general slowdown over long games.
* Fixed possible bug with dresses not being removed properly by some crises.
* Fixed crash in the uniform violation crisis.
* Fixed an improper reference to an employees name instead of the main characters name.
* Fixed possible crash bug caused by actions with disabled slugs.
* Fixed employee selection screen not displaying button to select employee if someone’s name caused a screen overrun.
* Fixed character font/colour not being shown properly in some crises.
* Fixed several crashes caused by improper event system calls.
* Fixed crash when opening “Do Something” menu while at max employee count.
* Fixed crash when it was impossible to construct a valid uniform out of provided uniform pieces.
* Fixed crash in rewritten AC event.
* Fixed “Face of the Business” goal not tracking progress.
* Fixed “Slow Release Dopamine” serum trait causing a crash when used in a serum.
* Fixed missing images for mouth cum dribble in the “walking away” pose.
* Fixed crash bug in uniform disipline crisis.
* Fixed crash caused when trying to full the uniform creation goal.
* Fixed “Catfight” crisis not properly checking to see if there are actually two people around.
* Fixed crash caused by improper variable call in “Catfight” crisis.
* Fixed “Investment” crisis not properly checking to see if you had employees on hand.
* Fixed advanced serum research event improperly moving the main character before the event.
* Fixed “Investment” crisis not blocking out invalid choices.
: v0.8.1a
*CHANGES AND NEW ADDITIONS*
* Added “Head Researcher” Role.
* Serum production traits now require special events triggered by the head researcher to unlock.
* Refined serum design and research selection screens as well as serum and trait tooltips.
* Improved serum trading UI.
* Expanded functionality of the business overview screen so it can be used to select employees during events.
* Added events unique to your head researcher that unlock improved serum, advanced serum, and futuristic serum production.
* Added ability to select and fire your head researcher.
* Happiness now tents towards 100 at a rate of 1/day if it is higher or lower at the end of the day.
* Added Stephanie as unqiue NPC.
* Expanded intro sequence. Stephanie now begins the game as your first head researcher.
* Added unique “Stephanie” personality with unique responses in several situations.
* Updated “Detailed Information” screen to be more visually appealing and easily readable.
* Updated serum completion crisis to allow you to select any of your R&D employees to test on, head researcher is always brought forward first.
* Added “Goals” system. Each catagory of experience (raw stats, work skills, and sex skills) have a goal associated with them. On completion you recieve a free point to put into any skill/stat in the catagory
* Added twelve basic goals to test “goals” based leveling system. More to be added over future updates.
* Improved character sheet screen, added ability to spend extra points on character sheet screen, and added goal updates to character sheet screen.
* Character sheet button now turns green when a goal is full and waiting for you to collect your reward.
* Added new “wild” personality type.
* Employees now take the weekends off.
* Added goal UI to the standard main screen HUD. Shows current name and progress of your three active goals.
* Many dialogue branching options during sex now use effective sluttiness (sluttiness + arousal effect) instead of just sluttiness.
* Added new background for your apartment bedroom, kitchen, and lobby.
* Added special personality type used by one head researcher event.
* Slow Release Dopamine now lowers obedience by 2 instead of 5 per time chunk. Happiness gain remains the same at +5 per chunk.
* Starting character points lowered to 20 to balance the ability to increase them by completing goals.
* Added end of day message announcing the bonus to research based on their int. Each point of int above 2 of the head researcher gives +5% to research generated.
* Broken AC crisis event now requires the casual uniform policy before you can ask people to strip down.
* Characters are now only paid their daily salary on work days.
* Added “sitting” character position to be used in future events.
* Added sunglasses clothing item.
* Added modern glasses clothing item.
* Added big glasses clothing item.
*BUG FIXES*
* Fixed incorrect function call name causing crash.
* Fixed crash when assigning personal outfit to character.
* Fixed crash caused by displaying facial accessories.
: v0.7.1
*CHANGES AND NEW ADDITIONS*
* Sluttiness below Core Sluttiness now returns to its default amount 4 times faster (4 per time chunk instead of 1).
* Clothing system has been redesigned. Outfits are now designed as one of three possible designations: underwear sets, overwear sets, and full outfits.
* Girl no longer asks if you would like her to wear an outfit when you add it to her wardrobe (redundent with option to ask her to wear an outfit directly).
* Added new underwear and overwear sets.
* Girls will have a 50% chance of picking their outfit each day from either a predesigned full outfit or a combination of underwear and overwear.
* Girls no longer remove overly slutty outfits from their wardrobe. They will instead only pick from the ones they consider reasonable.
* Modified all outfit view and selection screens to show full outfits, overwear sets, and underwear sets.
* Corporate uniforms are now stored as full wardrobes instead of being a single outfit.
* Girls will assemble their unfiforms from their departments specific wardrobe, the company wide wardrobe, and if nessesary their personal wardrobe.
* Modified uniform management system to accomodate new wardrobe system.
* Outfit creation screen now displays if an outfit is a valid overwear or underwear set, as well as it’s sluttiness requirement for all three types of outfit.
* Standardized several main screen buttons to be the same size.
* Cumshots now leave visible effects on a girl.
* Highly Suggestable recruit policy removed as it conflicted with the new suggestability mechanic.
* High Obedience recruit policy now has no prerequisit and cost has been reduced.
* Expanded options to give serum to people. In the early game you now have several options available, including stealth, persuasion, demanding, and paying.
* The Mandatory Serum Testing policy has been divided into a paid serum testing and unpaid serum testing policy. Paid testing requires a cash reward each time it is used.
* Girls select a random assortment of underwear, overwear, and full uniforms to build their personal starting wardrobe from instead of having access to everything.
* Girls are now less likely to quit within the first two weeks of employment, with the total effect trailing off towards the end of the period.
* Refactored major sections of personality dialogue code to make it easier to add future personalities, roles, and tests to ensure all of the above work as intented.
* Added debugging support to personality dialogue to (hopefully) prevent dialogue branches from being introduced without being represented by all personalities.
*BUG FIXES*
* Found another case of improperly used deep copies in the outfit system, which were resulting in larger than nessesary character object and general game slowdowns.
* Wardrobe was not saved correctly if the player did not move or perform certain actions which made changes to it visible to the save system.
* Fixed case where orgasming girl would incorrectly be given a tiny head instead of the proper emotion face.
* The “against the wall” sex position improperly did not match with the images rendered for it. It now properly describes the girl facing the main character.
* Fixed hair coluors sometimes not matching the hair colour given in the character description.
* Fixed serums not properly applying status effects like growing breasts when the trait giving the effect was added and removed during the design process.
: v0.6.1
*CHANGES AND NEW ADDITIONS*
* Girls now have a randomly assigned font and colour used for all of their dialogue.
* Girl selection screens now show menu names in unique font and colour.
* Girl stats window moved to top center of screen, displayed when talking to girl.
* Business stats window is now always visible in the bottom left of the screen.
* Sluttiness (core, temp, and suggest-limit) is now visualised instead of being presented as a number.
* Resized title screen.
* Redesigned choice buttons.
* Improved player feedback when sluttiness has reached it’s cap.
* Sluttiness changing actions now have a maximum effectiveness amount, past which they will not raise sluttiness.
* Sluttiness from sex is now increased once per round in a position that the person finds slutty isntead of all at the end. It is no longer tied to arousal.
* Suggested and Maximum effectiveness sluttiness scores are now shown on all sluttiness changing interactions and positions.
* Introduced plain test sescriptions for a number of numerical scores.
* Keeping a girl orgasming will instantly turn 1 temporary sluttiness into 1 core sluttiness.
* Main character now has a limited amount of “stamina” which is spent to seduce women and recharges each night. Default is 2 stamina.
* The “chat about something” option can now only be selected twice per girl per day.
* The “seduce” option can now only be selected once per girl per day (as well as being limited by stamina)
* Main character now resets arousal fullly at the end of every day.
* Main character now reduces arousal by 20 each time chunk.
* All crises choices have been updated to respect the main characters current stamina.
* Serum designs are now based around a slot system. Default serums have a single slot for other traits. More advanced production methods unlock additional slots.
* Serum traits no longer increase production point cost of serum. Only production methods increase cost.
* Balanced serum value against tiers of research required to reach them. Producing multi-trait serums is now more profitable than single trait serums and higher tier are more profitable than lower tier.
* Production methods (improved serum production, advanced serum production, ect.) no longer provide Suggestibility boosts. A new line of serum traits has been added that increases suggestibility.
* Rewrote and expanded the introduction to the game.
* Reworked Sluttiness calculations for outfits.
* Arousal now shows the effective sluttiness boost it gives.
* Sluttiness below Core Sluttiness now returns to the core amount at a rate of 1 point/time chunk.
* Serum production weight now defaults to whatever percentage is remaining (ie. 100% if nothing else is being produced).
* Redesigned character hiring screen.
BUG FIXES
* Fixed cause of massive slowdown, delays, and unresponsivesss.
* Fixed improper reference to character name in lab accident crisis.
* Disabled autosaves, which were creating a major slowdown in the game.
* Supplies can now only be integer numbers
* End of day screen panels no longer overlap.
* Revealing skirts and dresses no longer drastically increase sluttiness over nude levels.
* Serum traits list in serum design screen now scrolls to prevent text from running off the bottom of the screen.
* Rerendered camisole to reduce number of clipping issues.
* Fixed crash in strip tease crisis.
* Fixed bug with status effects where removing a trait would wipe all status effects from the serum.
: v0.5.1
* CHANGES AND ADDITIONS *
Base serum duration is now 3 time chunks instead of 1.Suggestability system completly rehauled. Suggestion is now max of all serums, not additive.”Core” sluttiness added – the base value that the girl tends to return to without serum influence.Temporary sluttiness that is bled off is turned into core sluttiness with a 1% chance per point suggestability per time chunk.Temporary sluttiness has a cap of core sluttiness + suggestability + 10. Sluttiness gained above this cap bleeds off quickly.Obedience is no longer modified by suggestability.Seducing a girl now only gives 1/10th as much sluttiness as before (but is no longer modified by suggestability).Your business now has multiple serum production lines, starting with two. This lets you manufacture multiple serums at once.Each serum production line can be set to recieve a percentage of the total production points created by you and your staff.Serum production selection, production line weight, and production line auto-sell thresholds have all been combined into one screenAdded “Long Hair” hairstyleAdded “Boot Heels” shoesAdded “High Heels” shoesAdded “Heels” shoesAdded “Sandal Heels” shoesAdded “Plain Panties” underwearAdded “Pencil Skirt” skirtAdded “Lace Crop Top” shirtAdded “Nightgown” dress/underwearAdded “Belted Top” shirtAdded “Camisole” shirtAdded “Dress Shirt” shirtAdded “Lab Coat” shirtUpper body clothing items can be marked as “tucked” when defined so they are drawn under rather than over lower body items on the same layer.Serums are now produced in batches rather than individually. Default batch size is 5. Value has been adjusted to remain proportional, production is now 5x easier.Added three new policies for increasing batch size.Added two new policies to unlock additional production lines.Added scroll bars to long choice screens, guaranteeing access to all options.Added # of serums sold and # of serums waiting to be sold to end of day screen.Improved Research Selection screen.Improved Serum Design screen.Added May Patron names, outfits, and character designs.Added additional default outfits.Added ability to export outfits into a text file for easy sharing.Relabeled some actions to be more descriptive.”Spilled Water” crisis grants smaller situational bonus to sluttiness than before.Improved View Serum Inventory screen.Modified sluttiness values of many clothing items.Added “blowjob” sex pose as well as variant blowjob facial poses for all emotions.Moved confirmation button for character creation to right side to read more naturally.Updated blowjob sex scene to switch between blowjob and talking facial poses when appropriate.
* BUG FIXES *
Disabled autosaving – General program responsiveness should have improved.Giving a bonus now comes out of the player’s personal cash, not business cash.Fixed twin ponytail hair style using low res image set.Increased default image cache size by x3, should result in faster, smoother games across most systems.Fixed improper function call while stripping in “office flirt” crisis.Selling serum action no longer attempts to sell non-integer amounts of serum.
: v0.4.1
Lab Rats 2 v0.4 includes a full re-rendering of all clothing items and body types in the game, the introduction of three new crisis events, images for the missionary sex position, and changes to the clothing system to make every item of clothing in the game colourable.
There have also been a few quality of life changes and updates to the UI of the game. A number of useless descriptions have been removed to reduce the number of clicks needed to move between locations, the clothing designer has been updated to support recolouring, and old serum designs can now be scrapped to clean up your serum lists.
And as a final treat, enjoy the full changelog (v0.3.1 to v0.4.1):
** FEATURE UPDATES **
* Bodies and clothing have all been updated and rerendered.
* All clothing is now recolourable.
* Clothing editor has been redesigned to present colour options.
* Added “office flirt” crisis.
* Raised job satisfaction threshold for quitting, girls will quit less often.
* Added “review serum designs” page, which allows you to review your current designs as well as scrap designs you no longer wish to have.
* Created new outfits using new clothing items and colours.
* Options that are not available are now greyed out instead of missing.
* Streamlined main gameloop to remove unnessesary information.
* Added patron name and outfit suggestions.
* Added “Not in uniform” crisis event.
* Added “Get a drink” crisis event.
* Added policy categories to policies page.
**BUG FIXES**
* Fixed crash caused in “against the wall” position.
* “Distilled Aprodisiac” now correctly increases research required when added to serum design.
* Fixed location background not returning to normal during a crisis event that brings you to a different location.
* Fixed “give cash bonus” events not removing cash from company funds.
* Fixed several scattered spelling mistakes and references to wrong character name.
: v0.3.0
* Added new main menu image.
* Changed choice menu system to elongated hex design.
* Added UI frames to main UI, business UI, and girl UI.
* Changed travel map to match new hex design.
* Changed main menu to match new hex design.
* Changed most screens to have consistent width and height and avoid resizing unless necessary.
* Standardized text and button style throughout game.
* Added popup whenever girls stats are changed by your actions
* Added end of day screen. Includes earnings, salary costs, research points produced, production points produced, production points used, supply used, and any important messages or notes for the day.
* Added detailed information screen when talking to girls. Includes all of their stats and a list of serum effects they are currently under along with their duration.
* Girls now have a last name internally. More uses for this will come later.
* Added doggy style rendering position. More to come later.
* Added facial expressions “Default”, “Happy”, “Sad”, “Angry”, and “Orgasm”
* Added support for facial expressions being called explicitly from script and support for default facial expressions.
* Expanded serum effects into it’s own class, with name and description. Will now show in popup when serum is given.
* Added a large number of new clothing items to the game.
* Replaced old default outfits with 14 new defaults using new clothing. Default outfits range from requiring 0 to 10 sluttiness. Girls will automatically remove outfits that they do not meet the requirements for.
* Added in $10 patron reward name suggestions and $20 patron reward character body and outfit suggestions.
* “Detailed Information” screen for characters no longer allows interaction with buttons hidden behind it.
* Changed default supply limit from 50 to 250.
* “Current Research” line is now highlighted red when nothing is being actively researched.
* “Current Production” line is now highlighted red when nothing is being actively researched.
* Added ability to set auto-sell threshold for serums. Auto-sell threshold is cleared when you change serum production type.
* Serum transfer screen when marking serum for sale now properly lists inventories as “Production Stockpile” and “Sales stockpile”
* Added character last names to “talk to someone” screens, detailed information screens, and hiring screens.
* Added cum response lines to character personalities.
* “Detailed Information” screen now shows baseline production levels for a girl in different roles.
* Serum design screen now produces trait tooltips when hovered.
* Kissing now requires a sluttiness score of at least 10, requiring some amount of flirting before you can make out with someone.
* Increased research required to unlock some traits.
* Added “Obedience Enchancer” serum trait: temporary boost to a girls obedience score.
* Added “Distilled Aphrodisiac” serum trait: temporary boost to a girls sluttiness score.
* Added “Low Volatility Production” serum trait: boosts duration of serum by 5 time units.
Bug Fixes:
* Fixed a major bug with how turns were processed. Previously resulted in random characters not having turns processed at all.
* Fixed a major bug with how wardrobes were handled. Previously all characters shared a single wardrobe. Characters now correctly have independent wardrobes.
* Fixed a number of typos and incorrect variable calls from v0.1.1.
* Fixed clothing pokethrough on blue tshirt.
* Fixed clothing pokethrough on tied sweater
* Fixed bug causing crashes when list of premade bodies have been exhausted.
* Fixed minor error with floating text colour.
* Smoothed hexes in map menu.
* Fixed text line changes in map menu.
* Fixed bug with rollback and trading serum between inventory. Rollback suspended during trading until cause of bug is found.
* Fixed a number of typos throughout the sex descriptions.
: v0.1.0
1) The ability to create and name your business, run all the different jobs yourself, and hire girls to fill the roles within your company.
2) A dynamic outfit designer and clothing system. As you corrupt a girl she’ll become more and more willing to wear skimpy clothing, or no clothing at all.
3) A dynamic sex system. Begin by making out and stripping a girl down, then use whatever objects are in the room to have sex with her. Bend her over your office desk, fuck her against the wall, or have her kneel down on the floor to blow you.
4) A player guided serum design system. Research traits and design serums that mix and match them. Decide if you are trying to maximize profit for the company, utility for yourself, or making a combination of both. Using serum to raise a girls suggestability will let you make her more or less slutty or obedient.
: Tech Demo
This version won’t really be a game (and won’t be a numbered version), but it should give a feel for where content will be added and what the gameplay will end up being like. If you enjoy sexy scenes like “TODO:Blowjob_Description_3” then this tech demo will interest you!
After the tech demo is out my priority is going to shift from working on the base systems of Lab Rats 2 to producing the content that will fill it out. This means new clothing items, new dialogue, new actions, serum traits, sex descriptions, and so on. Once there is a decent chunk of content in the game and it is fun to play in it’s most basic form I will schedule a v0.1 release.
You can view the public design document here:
Console Commands:
mc.money = xx
mc.business.funds = xx
mc.charisma = xx
mc.int = xx
mc.focus = xx
mc.hr_skill = xx
mc.market_skill = xx
mc.research_skill = xx
mc.production_skill = xx
mc.supply_skill = xx
mc.sex_skills[“Foreplay”] = xx
mc.sex_skills[“Oral”] = xx
mc.sex_skills[“Vaginal”] = xx
mc.sex_skills[“Anal”] = xx
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Lab Rats 2: screenshots
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