A recent traumatic incident rendered you unable to recall anything prior to it. Memories of your life and origins, everything you loved and cared about, they all went down the drain in an instant. Right now, your only shot at redemption is to find out what truly happened and who did this to you. But beware, as danger often lurks around the corner and can take any form…
Updated: 2018-12-23
Developer/Publisher:
Censorship: None
Version: 0.2.1
OS: Windows, Mac OS, Linux, Android
Language: English
Genre:
Male Protagonist, 2dcg, Adventure, Furry, Romance, Gay, Domination
Install instructions: :
1- Extract to desired location.
2- Click on “identity.exe” to start playing.
2- Click on “identity.exe” to start playing.
Change Logs:
Chnagelog 0.2.1
New backgrounds: VIP swimming lounge, meadow with planets, ravens on the oak tree at the start, gym showers, gym variation, dark suite variations.
– New Sprites: Draxima and Nyrok.
– Some minor text fixes: The names of some characters were wrong or missing in some of the text boxes. Thanks to Rain for pointing these out to us!
– The game now treats overflowing text differently; instead of overflowing into the menu buttons on the bottom, the text box will now increase to the top instead. Thanks to AdamJ for providing us with a solution here.
– Added/changed some transititons for sprites to make the game flow better.
– Added interactive changelog button in the credits.
– Removed the adult content toggle in the options screen.
Whats new (last changes) a.12
– New character introduced.
– Extensive edits/Rework of all the content from update a.01 (game beginning, oak tree route).
– Continuation of the story after the bar scene.
– New backgrounds added: Master suite bathroom, a hotel lobby background edit featuring Kovle at the reception desk, lobby hallway edits for the fog creep scenes.
Whats new (last changes) a.11
– Added more story. Continuing from where Update a.10 left off.
– Added new sprites: Brymror (clothed version) and Kovle (improved sprite).
Whats new (last changes) a.10
– Added more to the story. Partially wrapped up prologue work, now dedicating more time to continuing the storyline.
– Note: For now, almost all of the prologue branches have been set to continue with the new story bits added with this update. Over the next few updates, there will be a massive content revision phase for the entire prologue.
– Added a new background: the hotel’s bar.
– Replaced Brymror’s concept art sprite with his actual sprite (nude variant for now, will be changed with a clothed variant once that is finished).
– Added button sounds to the title screen interface, soon they will also be added to other parts of menus and GUI.
– Changed the UI color theme from (dark themed) blue to (dark themed) orange to better suit the atmosphere of the game.
– Note: We are so far only using the default UI themes and templates offered by Ren’Py. As we move forward, we will gradually change the interface layouts and replace the default assets with original and or royalty-free ones which we deem more suitable for our game.
– Replaced the work-in-progress concept art for the title screen with a finished concept art. (the daytime bar scene)
– Fixed the title screen theme having a 10-second delay in playing for the first time when entering the game.
Whats new (last changes) a.09
– Added more alternative routes to the Brymror after-gym events.
– Added new backgrounds: tablet closeups during the gym scene if you decide to check the duffel bag.
– Began remaking sprites. Replaced the old Cedrik (neutral) and Garreth (neutral-happy) sprites with the newly remade ones.
– Replaced the placeholder title screen artwork with an early concept for the intended scene.
– Added title screen music theme.
– Changed the UI layout of the title screen.
– Fixed some bugs related to the automated sfx playback (including one where the beginning ambience music would keep playing on loop forever even though it shouldn’t).
– Made minor adjustments to the story and dialogue across latest routes.
New backgrounds: VIP swimming lounge, meadow with planets, ravens on the oak tree at the start, gym showers, gym variation, dark suite variations.
– New Sprites: Draxima and Nyrok.
– Some minor text fixes: The names of some characters were wrong or missing in some of the text boxes. Thanks to Rain for pointing these out to us!
– The game now treats overflowing text differently; instead of overflowing into the menu buttons on the bottom, the text box will now increase to the top instead. Thanks to AdamJ for providing us with a solution here.
– Added/changed some transititons for sprites to make the game flow better.
– Added interactive changelog button in the credits.
– Removed the adult content toggle in the options screen.
Whats new (last changes) a.12
– New character introduced.
– Extensive edits/Rework of all the content from update a.01 (game beginning, oak tree route).
– Continuation of the story after the bar scene.
– New backgrounds added: Master suite bathroom, a hotel lobby background edit featuring Kovle at the reception desk, lobby hallway edits for the fog creep scenes.
Whats new (last changes) a.11
– Added more story. Continuing from where Update a.10 left off.
– Added new sprites: Brymror (clothed version) and Kovle (improved sprite).
Whats new (last changes) a.10
– Added more to the story. Partially wrapped up prologue work, now dedicating more time to continuing the storyline.
– Note: For now, almost all of the prologue branches have been set to continue with the new story bits added with this update. Over the next few updates, there will be a massive content revision phase for the entire prologue.
– Added a new background: the hotel’s bar.
– Replaced Brymror’s concept art sprite with his actual sprite (nude variant for now, will be changed with a clothed variant once that is finished).
– Added button sounds to the title screen interface, soon they will also be added to other parts of menus and GUI.
– Changed the UI color theme from (dark themed) blue to (dark themed) orange to better suit the atmosphere of the game.
– Note: We are so far only using the default UI themes and templates offered by Ren’Py. As we move forward, we will gradually change the interface layouts and replace the default assets with original and or royalty-free ones which we deem more suitable for our game.
– Replaced the work-in-progress concept art for the title screen with a finished concept art. (the daytime bar scene)
– Fixed the title screen theme having a 10-second delay in playing for the first time when entering the game.
Whats new (last changes) a.09
– Added more alternative routes to the Brymror after-gym events.
– Added new backgrounds: tablet closeups during the gym scene if you decide to check the duffel bag.
– Began remaking sprites. Replaced the old Cedrik (neutral) and Garreth (neutral-happy) sprites with the newly remade ones.
– Replaced the placeholder title screen artwork with an early concept for the intended scene.
– Added title screen music theme.
– Changed the UI layout of the title screen.
– Fixed some bugs related to the automated sfx playback (including one where the beginning ambience music would keep playing on loop forever even though it shouldn’t).
– Made minor adjustments to the story and dialogue across latest routes.
Identity: screenshots
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