v5.22
Changelist:
NEW Species – Davh (Canine).
NEW Character Creator with code sharing and a small set of pre-made characters to get started with.
NEW Character customization options. Current total; 2 races, 10 eyes with 3 colors each, 10 tails, 6 breast options, 8 skin detail masks with 10 color areas each and 2 colors per area, 29 patterns with 3 customizable colors, and 34 body/head morphs in 2 directions each.
NEW NPC – The Bard (MxF).
NEW NPC – The Spirit (MxM).
NEW NPC – The Rumor Monger (no acts) who will give you hints and guide you to various new things in game! Can be found in The Cotton Ball.
NEW First pass of sound effects including GUI sounds, moans, walking, and weapon.
Added male / female voices; Automatically determined for old characters and prey based on body features, and new characters can pick either OR silent.
Added NPC and prey specific skins, color schemes, and facial or body features.
Added ESC menu (it no longer throws you out to Main Menu).
Added Loading screen during transitions to eliminate or minimize unresponsiveness of program while loading the game.
Added system requirement warnings during loading.
Added character footprint decals.
Added hinged doors to current important buildings.
Added large number of variations to Skiia terrain including plants and rocks and other decorations.
Added distance shadows and color for terrain plants.
Added information tooltips (more later)
Added warning messages if running Hunt and Snare on machines that are below minimum requirements.
Adjusted lighting on Skiia.
Adjusted weather effects and clouds.
Reworked jiggle effects to give more motion and fluidity to characters.
Reworked character component edges to remove gaps and lighting errors.
Reworked POV and Default camera switching behavior (to prevent camera position resetting).
Improved fur level of detail consistency and quality.
Improved tree lods and matching of tree billboards with tree meshes.
Improved character visual consistency by removing “furless” ear insides, and faked fur sculpted on faelain heads.
Improved overall uniqueness of Kirhaal’s buildings.
Improved post processing effect quality.
Improved act camera orbit behavior.
Improved fur bake by increasing color intensity (matches body better).
Improved swimming speed and water behavior with camera.
Improved terrain shading and texture blending.
Optimization: Changed Hunt and Snare to use Unity Experimental GPU jobs for slight CPU usage improvement.
Optimization: Improved character loading with texture caching and removed redundant save/load calls.
Optimization: Reduced skin shader requirement from Shader Model 4.6 to 4.0.
Optimization: Changed compression settings for various textures.
Optimization: Rebuilt water shader from ground up to a lot more performant one.
Fixed various typos in conversations.
Fixed Hunt and Snare launching in bright white screen.
Fixed blurry gui in LOW quality settings.
Fixed acts sometimes spawning inside rocks or other environment objects.
Fixed shadow flickering in distance when camera is moving.
Fixed collision issues with davh drops.
Fixed some animation look at targets.
Fixed LOD on fur and animation in conversation acts (namely with Timathi).
Fixed a phantom moon occasionally seen in the sky.
Fixed bugs with screen fader triggering multiple times or not releasing screen.
Updated Unity engine and plugins.
r4.20
Changelist:
NEW NPC – The Engineer (FxM)NEW NPC – The Apprentice (FTxM, FTxF)Second secret added. Hint: It watches the sunriseAdded ability to do a short climb on railings and shallowsAdded ability to move camera vertically in acts using SHIFT and scroll wheelAdded SSAA (SuperSampling) back inAdded ability to change aim and run to toggleAdded camera snag when camera can’t move any further, allow player to pivot camera around moreChanged distance at which Act locators are displayed for playerChanged The Dock Clerk’s color scheme to stand out a bit moreChanged shadow detail levels to improve supersampling shadow qualityImproved terrain texturing detail levels and tiling in distanceImproved garbage collection to clear up some gpu memory over timeImproved performance of prey spawning to eliminate some or all lagImproved performance on LOW quality settings by disabling all post processing effects, scaling down render distance, and disabling shadowsImproved cloud quality on ULTRA quality settingImproved capture animation syncing and positioningImproved in game quality setting changing performanceImproved long grass qualityImproved randomization of generic Act locator rotationsImproved prey AI ability to position itself properly when following playerIncreased amount of generic Act locators on island and expanded ruleset to allow acts on beachesIncreased number of spawners to ensure actual prey spawning when travelling towards interesting looking terrain featuresFixed water issue in POV cameraFixed map background blur not covering the whole screenFixed Showroom gui show/hide toggle being incorrect initiallyFixed hold to interact being unresponsive after a consecutive useFixed swapping followers resulting in null followerFixed ability to slide down swallows from to the seabed
r4.19
Changelist:
NEW Conversation System – Tag based system mixed with character based opinion and global renown values.NEW NPC – Pail, the Dock Clerk.NEW Island – Bigger, better, eventually more filled with content too.NEW Lighting System with Day / Night.NEW Water System with dynamic waves.NEW Ability: Swimming.NEW Ability: Sleeping (currently you can only pass time at the bed on the starting pier, more bed related functions will be added later on).NEW Prey AI and Noise system: They will now hear you, they will hear you sneaking a lot worse than they’ll hear you run, they’ll hear walking on gravel a lot further than walking on soft grass, they will hear your gun, hear each other, see you, and are a lot more likely to flee from you.NEW Vegetation System: GPU instanced, grass touch reaction, grass / plants “evade” actors messing around on grass.First secret added to new island.Updated map of the island (hold M).Improved performance of fur color baking.Improved FOV camera position and near clip (won’t see through things that easily).Changed capture to set player in crouched mode after capturing.Fixed not being able to shoot prey up close.Fixed not being able to properly interact with tranquilized prey.Fixed act previews sometimes not showing actors in right positions.
vr4.14:
Changelist:
NEW: Faelain furry headsNEW: Improved bodiesNEW: More breast shapesSmall set of skins and animationsFull changelist will come with the full release of r4.14
Known issues
POV cameras do not workTail fur partially exposes mesh below and sometimes faces wrong directionsSometimes tongues are left in odd positions (reloading same animation fixes it though)older version:
STAGE 1 of Hunting – Stealth – Press CTRL to toggle sneaking. Wild characters will run away in fear if player makes too much noise (no actual sound cues tho, just movement speeds and locations) OR is seen by a wild character. Sneaking upon a character and holding E will “tame them” as a temporary capturing mechanic. Friendly characters wear a collar.
PATREON BUILD: Island of Skiia expanded beyond rapids and with first visit to desert. Multiple act locations added
PATREON BUILD ONLY Animation(s): Pawing animations Velvet(MxF/M) and Pawjob animation: Rocket (MxF/M)
NEW – Island Demo (forest area) added to Public build
NEW – Color grading and lighting improvements (somewhat strongly inspired by Skyrim)
NEW – Ability to filter fetishes/acts/spawner settings for Skiia (note: Certain character combinations, like FxF do not enough very many animations so it’s easy to end up with only one or no animations at all. If that happens, increase the range of fetishes spawned)
NEW – Climbing added, not very optimized yet, but you can climb ladders by facing a ladder and pressing SPACE
NEW – Island is accessible in-game by holding M (temporary, until better solution is decided)
NEW Animation(s): Oral animations Milkman(M/FxF) and Picnic(MxM/F), and Pawjob animation Plucker(M/FxF)
Improved act location animation randomization so that there are less duplicates and larger pool of animations exist in the world
Improved actor follow behavior to take into account which side of player is easier to reach without constantly bumping into player
Improved Showroom lighting to match Skiia’s lighting (eventually will support day and night cycle in both settings)
Fixed act camera’s “moon watching” when pressing Default camera for act
Fixed rectangular screen fader that didn’t cover whole screen on 1440p resolution
Fixed camera going wild in bushes (as it was trying to evade looking from behind a bush)
Fixed regional skins not spawning correctly
Fixed massive sun on Skiia
Fixed character act ghosts displaying wrong genders
Fixed species spawning next to player or in sight of player
Fixed simple reflections on Skiia (though it is most likely not very visible as we didn’t have many reflective surfaces to begin with!)