v0.29The Cherub, with 1 Sex-Animation and 1 Reverse-Animation,
The Nun, with 2 Sex-Animations and 1 Reverse-Animation,
6 level-layouts,
all new animations added into the Gallery,
new Bestiary-Entries for all enemies encountered in the Cathedral
v0.28aN/A
v0.26Most of the new stuff that’s in this demo I already outlined in the last post, so I won’t repeat them here. It’s a lot of misc. stuff and also lots of bug-fixes.
And of course, some new Sex-Animations as well. This time around, Anna and Tina get their time to shine; my little take on a cheesy christmas love-story, so to speak… without the christmas part.
You can unlock the new event in the Love-Room after completing the Shrine-Area. You’ll set it in motion once Anna has a big “!” above her head.
v0.21TBA
v0.18There is still a lot to do for the new Area, but the majority of the content is now there.
Similar to how I handled the release of the other Areas so far, I’ll split the content into two/three demos (one would just be too big for this). This is the first of those updates.
All the graphics are done. There is one test Area now in the game, which you can access directly from the Basement once you have beaten the Swamp-Area. If you’re lazy, you can also just use cheats to instantly get there.
This new Area so far includes:
The Geisha with two Sex Animations (not new), but with a new attack,The Ninja with two new Sex Animations,The Cow Demon with two new Sex Animations.I wasn’t really content with my current design for the Wet Woman, so I left her out of this demo for now. The tentacles will also follow in the next demo.
In the Castle-levels you’ll also find the Magician now, with two new Sex-Animations.
So, to summarize, this update includes 3 new Enemies with 6 new Sex-Animations, as well as a new upgrade/attack for Marielle (beat the Swamp-Area to get it).
v0.17 Added an Options-menu (for music, default zoom-level, display).Changed the Game Over-Screens (the old artwork is included in the download as image-files),Tara now has a scene in the Love-Room with 4 different animations,3 new attacks in the combo available for purchase in the Shop,Treasure Chests will now spawn on the floors with random trinkets or gold inside (also includes 2 new Sex-Animations, wonder what that could be about?)
v0.16
4 areas,17 unique enemies,8 different tentacles,4 Bosses,Gallery, Shop, Special Events, Upgrades and more86 unique Sex-Animations
v0.15
Two new tentacle-traps,one new Enemy: the Gravedigger,anatomical charts (reverse animations) for the Werewolf and the Deathmask,all missing bestiary- and gallery-entries for this area
v0.14
This update includes the new Area, the Graveyard. At the moment it’s more of a test Area, though. Once it’s fully implemented, it will follow after the Cave (or Swamp). For now, you can only access it by using the cheats from the Basement. To do this, simply press “7” when in the Basement to instantly go there (I have included the instruction with the txt-file as well). It also doesn’t have any exits at the moment, so just close the game if you are done exploring.
Even though it’s only one test floor at the moment, it already includes the majority of content for the Area. You can find 4 new enemies there:
the Ghost,the Werewolf,the Deathmask,the Ghoul*Each enemy has 2 different Sex animations, so there are 8 new in total here. The Ghoul is a bit of a special case, though. It can only be spawned by the Deathmask, and because of it’s unique features (you’ll see what I mean), it won’t have a reverse-animation. So I don’t count it as an enemy for my Area-slots (2 normal enemies, 2 Monster girls, 2 Tentacles).
So basically the Area is still missing 1 normal enemy, as well as the tentacles. I’ll include those in the next update (together with the reverse-animations for the Werewolf and Deathmask and Gallery-function) to fullly implement the Area. Shouldn’t be too long, I think.
For now you can freely try out the new enemies and tell me what you think. If you find some bugs, be sure to report those as well.
v.0.8
The game now includes a passage to the third area, the Swamp. It’s an alternate area you can access after beating the caves once. Just like the caves, it consists of the floors 6-9 and can be accessed through the Castle-levels. To do so, just take the other exit in the first floor (you’ll immediately recognize it). Keep in mind that beating the Castle-Boss will still take you to the caves, this will be changed later on so you have a choice there as well.
At the moment there is only one floor layout and it should be seen as a test-level, more will be added later on. There are 4 fullly new enemies in there, each with 2 new animations, so 8 in total:
2 “normal” girls: the Nymph, and the Will o’ Wisp2 Monstergirls: the Beegirl and the ArachneThe tentacle-traps as well as the upgrades will be added later on when I’m finishing the floor layouts.
The Monstergirls also introduce a new mechanic for Marielle: egg-laying. But I’ll let you guys figure that one out.
v0.5b
After yesterdays demo I took your suggestions to heart and made a few tweaks to make it more accessible. There is no new content, just a few changes:
You now have 3 continues which let you try again if you’ve lost. This will restart the room and put you back into the exact same position you started it in (no additional regeneration). If you have no continues left, you’ll go back to the Basement instead.
The first Castle-Level now includes a shortcut you can only access after beating Charlotte once and will instantly take you to Floor 6 (the Caves). There are 4 new potential level layouts for this.
v0.5a
IMPORTANT: since there were some complications with the old savefile I didn’t anticipate, I made a small change that “should” delete your old savefile when you start the game. But this is something I really can’t test from here. Give it a try, tell me if it actually works. If you played an earlier demo and can only select “Start” and not “Continue” when starting this demo, it is working as intended.
The first Boss, Charlotte, with 5 total Sex-animations,2 new Tentacles with 1 Sex-animation each,12 Cave-levels, 4 of which are randomly playable directly after CharlotteThe first movement-upgrademisc. bug-fixes and balancing
v0.4
a short Intro-stage showing you the available controls,an automatic save/load function,the Basement-level, which will serve as the main hub for the game,1 NPC with dialogue,there are now 12 different Castle-levels, 4 of which can be played in random order (which will be the amount before the first Boss battle)1 Cave-level, including 4 new enemies: the Giant, the Dwarf, the Lamia and the Cavegirl with 9 new Sex Animations
v0.3
a menu with customizable controls,5 levels,Enemies: 2 different normal girls, 2 monster girls, 2 Tentacle-traps= 10 different Sex animations
v0.2
updated movement-options: you can now run with the C-button. Also, after jumping, Marielle will keep her momentum and continue running. You can now also climb up ledges by pressing up.Music! I’ve bought a nice little castlevania-like soundtrack that you can hear throughout the game.Health-system and HUD. (I went over the details in the last post, so I won’t do that again)The first moving enemy with a (very simple) AI: the Dark KnightA reverse rape system: after knocking down some enemies, Marielle can fuck them to regenerate one of her sensitive body parts2 Sex-Animations for the Dark Knight (one rape, one reverse rape)changed controls and misc. stuff