Version 0.60
Added Dalkon & Brandis scene art
Added new NSFW Scene (F/F, S&M)
Added new Witchdale departure and cove arrival scenes
Updated some of the cove residents to reflect the progression (WIP)
Updated scene library
Updated Witchdale fishing/mining spots to reflect sprite/portrait changes
Updated Witchdale and the cove to automatically detect whether mounted or not and adjust speed accordingly
Added new dialogue to Witchdale citizens
Fixed some issues where Mercy could revert to an old costume when transfering maps on Orus
Fixed an issue where the Carvannah gate map didn’t properly darken at night
Fixed a mapping inconsistency between the Carvannah gate and docks
Added a new WIP system for visible party members. This system is designed with the intention of Orus being visible, but may behave strangely with old save files.
Version 0.45.1 – 8/11/2018
Fixed an issue where the Carlisse fight could repeat after a winFixed an issue where Hallie remained in the party after Mar’Liore
Version 0.45 – 8/10/2018
Updated the cove with new post-Mar’Liore scenes and dialogueAdded Sun Keys, craftable from Key Fragments and unrefined sun essenceAdded new item: Essence Sap, which grants the user experienceIncreased experience values for enemies later in the gameExpanded scene library to include Mar’Liore scenesAdded new scene art: Dietrich, Moon & WulfhildeAdded SFW Scene Pt. 2Fixed a portrait issueFixed an issue where you could get the Dalkon/Brandis scene even if you didn’t have BrandisFixed a few quest journal entriesThe Iron Fist quest can now be failed if not fulld before finishing Mar’LioreFixed an item descriptionCorrectly disabled party followers after the Marlan segmentFixed an issue where Mercy still wouldn’t enter the twins’ tent after meeting TafoFixed an issue where Hobart could appear in the cove even if he wasn’t recruitedFixed a text issue with the shapeshifter scene in the libraryMade it mandatory to speak with Silas before leaving for Mar’Liore (if you recruited him)Fixed an issue where Silas was still around after returning from Mar’LioreFixed an issue where runes couldn’t be applied to Orus’s equipment
Version 0.44 – 8/3/2018
Added Carlisse ShowdownAdded new playable Marlan SegmentFixed a couple of image overlay inconsistenciesFixed a couple of BGS volume issues when transferring locationsChanged slip damage (poison, shred, burn, etc.) to allow knockoutFixed an issue where weapon proficiency wasn’t correctly showing in the status menuUpdated weapon proficiencies to add 0.3 accuracy and 0.2 crit per levelRevised Low Tide to steal slightly less MP than before
Version 0.43 – 7/27/2018
Fixed an issue where the octopus deepfolk scene could be repeatedAdded Mar’Liore morning & departureAdded different cutscenes for the results of Mercy’s decisions in Mar’LioreUpdated Mar’Liore NPCs and ship crew to reflect time passage and choices madeAdded a new SFW scene (?!)Caught the quest journal back upFixed an issue where the quest journal and row features were missing from the main menu after 0.42Moon is not going to Mar’Liore after allAdded the return of Carlisse (showdown coming soon!)Revised some dialogue in Mar’Liore
Version 0.42 – 7/20/2018
Added many new menu options, including vsync, window colors, & keyboard configurationAdded an in-combat status menu to provide more details about status afflictionsAdded a description to every status effectAdvanced the Mar’Liore narrativeImproved on-map enemy AIAttacking an on-map enemy’s back will result in a preemptive strikeBeing back-attacked by a chasing enemy will result in a surprise attackAfter chasing for 5 seconds, enemies will stop and return to their original locationWeapon Skills and Essence Magic are now separatedMoon Poison seals off Weapon Skills & can be healed using tentaclesSilence seals off Essence Magic & can be healed using beaksA new resource, “Trance,” is now earned in combat. Once this resource is full, Mercy enters a trance-like state, growing more powerful and consuming no MP.The effects of Trance differ slightly based on Mercy’s classAdded “Trance” to the menu, giving Mercy 4 different preferences for how to earn Trance based on your preferred playstyleAdded a new optional boss-fightFixed a few tile issues in the cove residential buildingMercy can now rest in her room in the Esterholt manor as soon as the ship leavesColby, in the Esterholt market, now buys a few items at a special rateIncreased the value of bronze ore and pearlsAdded a “Runes” option in the equip menu for ease of upgrading equipmentReorganized the plugin stack to help reduce conflictsUpdated Core plugins with numerous compatibility improvementsUpdated the save screen, players can now delete save files in-gameJanie in the Mar’Liore mill will buy swords and rapiers at a special priceRemoved the “Formation” option from the main menuFixed an issue with Moon Frog AIFixed an issue where Elijah would roam around instead of steering the shipFixed a damage formula bug on the move “Overgrowth”Fixed an issue where a soldier in Mar’Liore was incorrectly named Captain ForrestFixed a repeating dialogue if Mercy intimidated the hunters in Mar’LioreFixed the ship still playing storm sounds in Mar’LioreFixed several typosFixed an inaccessible clue in Belka’s room
Version 0.41 – 7/13/2018
Added new NSFW scene art (Belka & Mercy)!Added Mar’Liore fireworks cutsceneAdded rowboat cutsceneAdded Mar’Liore DocksAdded “Well-Rested” state to inn to encourage use over ship’s bedProgressed the main storyDropped AGI rubber-banding cap from 3 to 2.5Updated quest journalFixed a glitch where the Hallie cutscene could be repeated in CarvannahFixed an issue where the Carvannah doctor could trap you in the cornerAdded a ton more conditional quest checks to different events around Mar’LioreFixed some of the overlay lighting being improperly sized
Version 0.40 – 7/6/2018
Added level 16 skills to each of Orus’s classes (Note: if Orus is already level 16 or higher in your playthrough (somehow), sleeping at the Mar’Liore inn will teach Orus these skills.Added new toy to Wulfhilde’s tier 3 night essence stationAdded Mar’Liore CoveAdded new NSFW scene! (Solo F, Toys, Weird)Added a lot of conditional dialogue to Mar’Liore regarding the szarva questStarted branching the different plot options (three different paths in Mar’Liore)Belka DiversionPlant Southgate CrestPlant Oldlight Letter OpenerAdded the results of the Mar’Liore cooking questAdded Captain Lars’ Ornamental Letter Opener to the crime sceneAdded a feature where on-map encounters are repulsed by the new “Night Aura” statusAdded a lot of barely-perceptible contextual changes to Mar’Liore based on branching paths, time of day and order of eventsFixed a bug where leaving Esterholt reverts Mercy to an older iteration of her battler spriteFixed a few skills that could be used from the menu to no effect
Version 0.39 – 6/29/2018
Added Mar’Liore OverlookAdded many new NPCs to Mar’LioreAdded the Mar’Liore evening phaseAdded a new optional 1-on-1 fightAdded lights & fireflies to nighttime Mar’LioreUpdated the quest journal to reflect new contentProgressed the narrativeFixed a number of tile passability issues in eastern Mar’LioreFixed some tile overlay issuesFixed some typos and text run-offs
Version 0.38 – 6/15/2018
Added Mar’Liore MeadowAdded Mar’Liore LakesideAdded Mar’Liore LakeAdded Mar’Liore Lake CavernAdded new optional boss fight & story contentAdded optional meadow questAdded new NSFW scene (F/F, Szarva)Added a handful of items to Mar’Liore and surrounding areasAdded new, respawning enemies to the meadow/lake areasThe braziers in the monument space are now correctly illuminatedAunt Agatha will be asleep in her room after Mercy awakens from the monument dream
Version 0.37 – 6/8/2018
Implemented a full quest journal systemAdded Mar’Liore Mill (WIP)Added Mar’Liore Pub (WIP)Fixed an issue where Vincent will give Mercy a 2nd fishing rod if she has upgraded hers alreadyFixed an issue where Mercy didn’t recover when first boarding Bell’s shipMade some waterfall tile editsFixed a number of typosFixed an issue where the cutscene doesn’t play upon first entering Mar’LioreFixed an issue where you could sell stuff to firesFixed an issue where Luca thought she was still in WitchdaleFixed an issue where Stephen says “cheers” before giving you a drinkFixed an issue where Mar’Liore overlays persisted on the world map
Version 0.36 – 6/1/2018
Added a new NSFW scene (F/F/M, Twins, Contortionists)Added more NPCs to Mar’LioreAdded a coat fishing sprite for EsterholtAdded a cooking quest to Mar’LioreAdded Mar’Liore barnAdded Eastern Mar’LioreAdded contortionists’ tentAdded soldiers’ tentFixed an issue where talking to a chair in the Witchdale barracks would take you down a levelAdded “Hearty Meal” state to all 4-ingredient recipes, temporarily increasing max HP by 15%Made Hufferpuffer Pie a 4-ingredient recipeFixed a couple of dialogue boxes in Mar’LioreUpdated some dialogue in Witchdale to reflect post-Van Ritter time passageMinron’s book is no longer obtainable after the Witchdale chapterRemoved Minron from Witchdale after your initial departureDietrich now correctly leaves when Mercy asks him toThe “mysterious flask” item is now correctly removed from Mercy’s inventory when she gives it to the peacekeeperRemoved Olma from Witchdale after your initial departure (if she stowed away)Fixed a bug where you couldn’t push the snowball into the hole in the Esterholt hunting groundsReplacing the idol now properly removes it from your inventory
Version 0.35.2 – 2/27/2018
Fixed an issue where Mercy could get stuck in the ice caverns near EsterholtFixed a portrait issue in EsterholtFixed an issue where Mercy got stuck in a cutscene in the cove inn
Version 0.35.1 – 5/26/2018
Fixed an issue in Esterholt where one of the journal tiles in the basement wouldn’t count towards a clueFixed a portrait issue in ShiveworthSeekers are now only programmed to submerge below 15% health rather than 33%
Version 0.35 – 5/25/2018
Added Mar’Liore mapPopulated Mar’Liore with some new charactersRevamped cooking system with several new complex recipesNew ingredients can be purchased at merchants in different locationsAdded new fishing-related items and upgrades, making fishing easier overallFishing Lures & Fishing Rod Upgrade Kits added to a select few merchantsReduced all default fishing input requirements by 1Fixed an issue with the lighting in the Esterholt manor basementFixed an issue in the Esterholt manor basement where the parallax was showing blank tilesFixed a portrait issue with the Esterholt doctorFixed an issue where you could walk down the ladder sideways from the hunter’s hall atticYou can now flee from the bat in ShiveworthAdded more discoverable items to Shiveworth
Version 0.34 – 5/18/2018
Added night essence station upgradesAdded 2 new NSFW scenes! (Solo F, Toys)Added new narrative progression events to the coveAdded and updated the last few characters in the cove to reflect post-Esterholt dialogueAdded Cove bathhouseBathhouse suites will be available to patrons of a certain tier in the future!Added Cove residential apartment buildingThe residential expansions become a mandatory upgrade after EsterholtIf you have already excavated the residential area, you can choose a different upgradeThe cost is higher than upgrading it naturally through the choicesThe “excavation chest” is not present when upgrading through the narrativeThe following conditions will save costs: recruiting Hobart, buying lumber in Esterholt, having Ralph’s Carvannah shipmentTweaked some cove upgrade costsFixed an issue where upgrading the forge before Carvannah would mark Gertrude as “busy” during the Witchdale visitFixed another bug where some dialogue in the cove was not correctly triggeringModified the effects of “Jolted” from 10% evasion to 10% critical hit chanceFixed an issue where the ship sprite may look like a rowboat after Esterholt if the save file was started on a much earlier patchFixed an issue where Mercy wore her winter clothes back to the coveFixed an issue where Mercy’s portrait didn’t appear properly in the hunting groundsFixed an issue where Aunt Agatha cruised around during your chat in the coveFixed an issue where moon bats reappeared after Wulfhilde arrives in the coveFixed a tile passability issue in CarvannahFixed an issue where you would receive another szarva horn in Witchdale if you fished the one up in ShiveworthFixed a bug where Olma could still be spoken to at her cell door even after she was goneFixed a couple of text run-offsFixed some typosFixed the Esterholt manor’s exterior not having a proper battle backgroundFixed an issue where talking to Elijah from the side on the Esterholt docks could soft lockVersion 0.33 – 5/11/2018
Added the departure from EsterholtUpdated cove dialogue to reflect time passageAdded new NSFW scene (Foursome/Futa)Added new additions to the coveTouched up early-game lighting (the Albath manor, in particular)Revised some of the dialogue from Mercy’s first interaction with Aunt AgathaUpdated the scene library to include all current scenesFixed a few continuity issues with NPCs still being in the cove when they shouldn’t beRevised some dialogue with Bell’s crew in ShiveworthAdded more treasure to the Esterholt Hunting groundsFixed some dialogue in the cove not correctly triggering
Version 0.32 – 5/4/2018
Concluded the story for the 4th Chapter: Esterholt!Added a lot of new conditional checks for dialogue based on different pathsAdded new art to the Heimrich/Marianna sceneTweaked a few combat animationsFixed a couple of portrait errorsFixed the battle background in the upstairs manorFixed some typos
Version 0.31.1 – 4/28/2018
Correctly adds the revised shapeshifter CGs to the in-game libraryAdded eyepatch-less sprites to the mirror sceneFixes a typo in the mirror scene
Version 0.31 – 4/27/2018
Added “seekers”–random encounters–to EsterholtAdvanced Esterholt plot even more (getting close to the end!)
Finally learn more about Mercy’s eye(!)Touched up and added to the shapeshifter scene artAdded new written NSFW scene (F/F/M, Toys)Added Old Esterholt areaAdded Lord Balgruuf’s quartersMade minor revisions to the Heimrich/Marianna sceneRevised some of the dialogue added in 0.30Fixed an accidental text cut-off at the end of the M/M scene from 0.30Version 0.30 – 4/20/2018 (Blaze it Edition)
Advanced the Esterholt plot!
Overhauled the Esterholt map for the stormAdded ice cavern to the hunting groundsAdded challenging new optional bossAdded more upstairs bedrooms to the Balgruuf ManorAdded new written NSFW scene (M/M)Joseph at the fish shack now trades some (Orus) gear for perfect shellsMade some mapping revisions to the hunting grounds areaThe Esterholt blacksmith now sells shovels (whoops)Fixed a few typosFixed an issue where the doctor’s dialog didn’t always correctly register as a clueVersion 0.29.1 – 4/14/2018
Made a few improvements & corrections to the dialogue added in version 0.29Adjusted the project files to open at the correct window size by default rather than force-resizing after opening
Version 0.29 – 4/13/2018
Added new scene art for Meghan & Elijah!Added the Staðfesta Hunter’s Hall to EsterholtAdded large wilderness region north of EsterholtAdded tent interior to EsterholtAdded the beginning of the storm portion of EsterholtAdded 2 new written NSFW scenes!
Solo F, object insertionM/F, Submission, age difference, mild S&MCorrectly added Mercy’s winter coat battler spriteFixed a tile passability issueReplaced mushroom in Orus’s initial inventory with 2 monster flanksVersion 0.28 – 4/6/2018
Added new narration when leaving the cove to Esterholt for the first timeAdded new dialogue to a crewmember & Elijah in EsterholtRevised Esterholt manor 2nd floorAdded Doctor’s Cabin & DoctorStarted adding clues about the strange case of Esterholt around the town & manor for Mercy to investigateAdded Hallie to Esterholt & the manor (if her path was chosen)Added Lily the housecarl to the Esterholt ManorAdded to the initial Esterholt cutscene to allude to their wolf aversionRewrote portions of the reunion in the manorAdded Lord Balgruuf’s keyhole sceneAdded occasional spooky moments to the houseOrus now has to stay in the manor while in Esterholt
Version 0.27 – 3/30/2018
Added Esterholt coat portraitsAdded new NSFW scene (M/F, S&M)Added a short cutscene on arrival to EsterholtPopulated Esterholt with new NPCsContinued developing Esterholt map
Added Western Esterholt areaAdded Eastern Esterholt areaAdded Esterholt Manor 1st FloorAdded Esterholt Manor BasementAdded Esterholt Manor 2nd FloorAdded buried treasure to EsterholtAdded lots of hidden items to EsterholtFixed a tile passability issue in EsterholtAdded several new weapons to the Esterholt weaponsmithRevised Mercy’s cold weather spriteRevised Mercy’s cold weather battlerRevised Mercy’s normal battlerFixed an issue where Dietrich would show up after confronting Van Ritter in Witchdale even if you never recruited him from CarvannahFixed a portrait issue with the Witchdale pirate crewRevised Orus’s portraitVersion 0.26 – 3/23/2018
Added EsterholtAdded World Map item (WIP)Added access & functionality to the overworld (WIP)Added new BGM tracks to the scene library, the world map & EsterholtAdded access to a detailed debug room for Old Salt & higher patronsRevised & extended the Elijah & Mercy sceneRevised & extended the Sister Claire & Mercy sceneFixed rapier runes not correctly applying to rapiersFixed minor battle sprite defectAdded new cold weather sprite (seen in Esterholt)Added new cold weather battlerAdjusted prices for fruit & alcohol
Version 0.25 – 3/16/2018
Added a new feature to show stat comparisons when changing gear in MUCH greater detail!Added Wulfhilde’s night essence workshop!
Added 2 new night essence toys & accompanying written NSFW scenesAdded a new level 12 skill for all 3 Orus classesAdded the 3rd tier for the moon essence training stationNew skill scroll available for each weapon type!Added 3rd tier for earth essence inscription stationNew spell scroll available for each element!Added 3rd tier for sun essence forge station10 new craftable runes!Added 3rd tier for sea essence alchemy station3 new powerful potions!Added a brand new residential area to the cove for the second excavation tier! (Still under construction)Added another cavern extension off the residential area with an optional boss fightChanged tier 2 potion costs (secondary ingredient now requires unrefined essence, not refined, making them less expensive overall)Fixed an issue where bruiseweed potions didn’t appear in alchemy stations that had been upgradedFixed an issue where the alchemy station didn’t properly calculate your night essence if you had NOT upgradedFixed some item description typosSignificantly reduced the point value of MP, meaning MP bonuses from gear are more drasticThe voyage back from Witchdale now requires Mercy talk to her new recruits before the time-lapseAdded all the new recruits to the coveRebalanced a number of skills, changing some damage formulae and some MP costsRevised all gold-find locations to scale better with luck at low levelsFixed a tile issue in the cove (disappearing carrots)Added new collapse effect to elemental bossesModified some item plunder ratesVersion 0.24.3
Added new scene art for Meghan & Elijah!Added new BGM tracks to the scene libraryReplaced mushroom in Orus’s initial inventory with 2 monster flanksMinor revision to Orus’s portraitTweaked a few combat animationsFixed some typosFixed an issue where Dietrich would show up after confronting Van Ritter in Witchdale even if you never recruited him from CarvannahFixed a portrait issue with the Witchdale pirate crewFixed some enemy AI